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Character progression: Difference between revisions

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(Created page with "== Levels == Levels are gained by collecting experience points, each lever requiring more experience. To gain experience, kill enemies and complete quests. Each level will give you one new attribute point to assign. == Skills == Skills improve your character's proficiency at a given task. They are trained automatically as you perform the relevant activity; for example running will improve your Endurance skill. You can check your skills on the character sheet. Sk...")
 
(Corrected a typo and added information on skill level tiers)
 
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== Levels ==
== Levels ==
Levels are gained by collecting experience points, each lever requiring more experience. To gain experience, kill [[enemies]] and complete [[quests]]. Each level will give you one new attribute point to assign.
Levels are gained by collecting experience points, each level requiring more experience. To gain experience, kill [[enemies]] and complete [[quests]]. Each level will give you one new attribute point to assign.


== Skills ==
== Skills ==
Skills improve your character's proficiency at a given task. They are trained automatically as you perform the relevant activity; for example running will improve your Endurance skill. You can check your skills on the character sheet. Skills are unlocked when the character performs the relevant activity for the first time. Each skill has a set of 3 attributes out of the total 6. Improving any of the 3 attributes will increase the maximum level you can reach in the skill.
Skills improve your character's proficiency at a given task. They are trained automatically as you perform the relevant activity; for example running will improve your Endurance skill. You can check your skills on the character sheet. Skills are unlocked when the character performs the relevant activity for the first time. Each skill has a set of 3 attributes out of the total 6. Improving any of the 3 attributes will increase the maximum level you can reach in the skill.


Your first level in a skill will give you the cosmetic title of Greenhorn. This title changes based on your level.
=== List of skills ===


1 - 4 = Greenhorn
==== General ====


5 - 9 = Beginner
===== Claiming =====

10 - 19 = Skilled

20 - 29 = Advanced

30 - 39 = Professional

40 - 49 = Specialist

50 - 99 = Master

100 = Grandmaster

===List of skills===

====General====

=====Claiming=====
Ability to manage and gain control over immovable property efficiently.
Ability to manage and gain control over immovable property efficiently.


Each level increases [[claiming]] speed by 0.5%.
Each level increases [[claiming]] speed by 0.5%.


===== Diving =====
=====Diving=====
Ability to dive and hold breath for extended periods of time.
Ability to dive and hold breath for extended periods of time.


Each level increases the maximum duration to hold breath by 0.5 seconds.
Each level increases the maximum duration to hold breath by 0.5 seconds.


===== Endurance =====
=====Endurance=====
Ability to sustain exhausting activities for extended periods of time.
Ability to sustain exhausting activities for extended periods of time.


Each level increases maximum [[stamina]] by one point.
Each level increases maximum [[stamina]] by one point.


===== Resilience =====
=====Resilience=====
Ability to stand up to direct damage taken by attacks.
Ability to stand up to direct damage taken by attacks.


Each level increases maximum hitpoints.
Each level increases maximum hitpoints.


===== Trading =====
===== Trading=====
Ability to buy and sell goods from [[NPC|NPCs]].
Ability to buy and sell goods from [[NPC|NPCs]].


Each level decreases the cost of items in shops by 0.25%, and increases profit from selling items in shops by 1%.
Each level decreases the cost of items in shops by 0.25%, and increases profit from selling items in shops by 1%.


==== Combat ====
====Combat====


===== Improvised weapons =====
=====Improvised weapons=====
Ability to handle and attack with improvised weapons.
Ability to handle and attack with improvised weapons.


Each level increases damage with improvised weapons by 1%, and increases critical chance by 0.25%.
Each level increases damage with improvised weapons by 1%, and increases critical chance by 0.25%.


===== Knives =====
=====Knives=====
Ability to handle and attack with knives.
Ability to handle and attack with knives.


Each level increases damage with knives by 1%, and increases critical chance by 0.25%.
Each level increases damage with knives by 1%, and increases critical chance by 0.25%.


===== Pistols =====
=====Pistols=====
Ability to handle and attack with pistols.
Ability to handle and attack with pistols.


Each level increases damage with pistols by 1%, and increases critical chance by 0.25%.
Each level increases damage with pistols by 1%, and increases critical chance by 0.25%.


===== Revolvers =====
=====Revolvers=====
Ability to handle and attack with revolvers.
Ability to handle and attack with revolvers.


Each level increases damage with revolvers by 1%, and increases critical chance by 0.25%.
Each level increases damage with revolvers by 1%, and increases critical chance by 0.25%.


===== Shotguns & pumpguns =====
===== Shotguns & pumpguns=====
Ability to handle and attack with shotguns & pumpguns.
Ability to handle and attack with shotguns & pumpguns.


Each level increases damage with shotguns & pumpguns by 1%, and increases critical chance by 0.25%.
Each level increases damage with shotguns & pumpguns by 1%, and increases critical chance by 0.25%.


===== Unarmed =====
=====Unarmed =====
Ability to attack at very short range without the use of any weapons.
Ability to attack at very short range without the use of any weapons.


Each level increases unarmed damage by 1%, and increases critical chance by 0.25%.
Each level increases unarmed damage by 1%, and increases critical chance by 0.25%.


==== Profession ====
==== Profession====


===== Botany =====
=====Botany=====
Ability to differentiate and handle all kinds of plant life.
Ability to differentiate and handle all kinds of plant life.


Each level increases botany speed by 0.5%.
Each level increases botany speed by 0.5%.


===== Digging =====
===== Digging=====
Ability to break up, turn, or loosen earth with an implement.
Ability to break up, turn, or loosen earth with an implement.


Each level increases digging speed by 0.5%.
Each level increases digging speed by 0.5%.


===== Electronics =====
=====Electronics=====
Ability to deal with the effects and behavior of electronic devices.
Ability to deal with the effects and behavior of electronic devices.


Each level increases electronics speed by 0.5%.
Each level increases electronics speed by 0.5%.


===== First aid =====
=====First aid=====
Ability to treat wounds before regular medical aid can be obtained.
Ability to treat wounds before regular medical aid can be obtained.


Each level increases health restored when healing.
Each level increases health restored when healing.


===== Fishing =====
=====Fishing=====
Ability to differentiate, handle and catch fish of all kinds.
Ability to differentiate, handle and catch fish of all kinds.


Each level increases fishing speed by 0.5%.
Each level increases fishing speed by 0.5%.


===== Lockpicking =====
===== Lockpicking=====
Ability to pick all kinds of locks.
Ability to pick all kinds of locks.


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Each level increases lumbering speed by 0.5%.
Each level increases lumbering speed by 0.5%.


===== Mechanics =====
===== Mechanics=====
Ability to the construction and operation of machines or tools.
Ability to the construction and operation of machines or tools.


Each level increases mechanics speed by 0.5%.
Each level increases mechanics speed by 0.5%.


===== Mining =====
=====Mining=====
Ability to obtain raw materials or minerals from ore deposits and other sources.
Ability to obtain raw materials or minerals from ore deposits and other sources.


Each level increases mining speed by 0.5%.
Each level increases mining speed by 0.5%.


===== Skinning =====
=====Skinning =====
Ability to separate the integument of a creature from the body.
Ability to separate the integument of a creature from the body.


Each level increases skinning speed by 0.5%.
Each level increases skinning speed by 0.5%.


===== Wrecking =====
===== Wrecking=====
Ability to destroy all kinds of things with large tools and pure bodypower.
Ability to destroy all kinds of things with large tools and pure bodypower.


Each level increases wrecking speed by 0.5%.
Each level increases wrecking speed by 0.5%.


== Attributes ==
==Attributes==
There are 6 attributes: willpower, strength, stamina, intelligence, charisma, and agility. Their only purpose so far is increasing the maximum level of skills that you can reach.
There are 6 attributes: willpower, strength, stamina, intelligence, charisma, and agility. Their only purpose so far is increasing the maximum level of skills that you can reach.


== Karma ==
==Karma ==
Killing zombies increases karma. Killing another player decreases karma by 500 points.
Killing zombies increases karma. Killing another player decreases karma by 500 points.

Latest revision as of 23:28, 14 May 2022

Levels

Levels are gained by collecting experience points, each level requiring more experience. To gain experience, kill enemies and complete quests. Each level will give you one new attribute point to assign.

Skills

Skills improve your character's proficiency at a given task. They are trained automatically as you perform the relevant activity; for example running will improve your Endurance skill. You can check your skills on the character sheet. Skills are unlocked when the character performs the relevant activity for the first time. Each skill has a set of 3 attributes out of the total 6. Improving any of the 3 attributes will increase the maximum level you can reach in the skill.

Your first level in a skill will give you the cosmetic title of Greenhorn. This title changes based on your level.

1 - 4 = Greenhorn

5 - 9 = Beginner

10 - 19 = Skilled

20 - 29 = Advanced

30 - 39 = Professional

40 - 49 = Specialist

50 - 99 = Master

100 = Grandmaster

List of skills

General

Claiming

Ability to manage and gain control over immovable property efficiently.

Each level increases claiming speed by 0.5%.

Diving

Ability to dive and hold breath for extended periods of time.

Each level increases the maximum duration to hold breath by 0.5 seconds.

Endurance

Ability to sustain exhausting activities for extended periods of time.

Each level increases maximum stamina by one point.

Resilience

Ability to stand up to direct damage taken by attacks.

Each level increases maximum hitpoints.

Trading

Ability to buy and sell goods from NPCs.

Each level decreases the cost of items in shops by 0.25%, and increases profit from selling items in shops by 1%.

Combat

Improvised weapons

Ability to handle and attack with improvised weapons.

Each level increases damage with improvised weapons by 1%, and increases critical chance by 0.25%.

Knives

Ability to handle and attack with knives.

Each level increases damage with knives by 1%, and increases critical chance by 0.25%.

Pistols

Ability to handle and attack with pistols.

Each level increases damage with pistols by 1%, and increases critical chance by 0.25%.

Revolvers

Ability to handle and attack with revolvers.

Each level increases damage with revolvers by 1%, and increases critical chance by 0.25%.

Shotguns & pumpguns

Ability to handle and attack with shotguns & pumpguns.

Each level increases damage with shotguns & pumpguns by 1%, and increases critical chance by 0.25%.

Unarmed

Ability to attack at very short range without the use of any weapons.

Each level increases unarmed damage by 1%, and increases critical chance by 0.25%.

Profession

Botany

Ability to differentiate and handle all kinds of plant life.

Each level increases botany speed by 0.5%.

Digging

Ability to break up, turn, or loosen earth with an implement.

Each level increases digging speed by 0.5%.

Electronics

Ability to deal with the effects and behavior of electronic devices.

Each level increases electronics speed by 0.5%.

First aid

Ability to treat wounds before regular medical aid can be obtained.

Each level increases health restored when healing.

Fishing

Ability to differentiate, handle and catch fish of all kinds.

Each level increases fishing speed by 0.5%.

Lockpicking

Ability to pick all kinds of locks.

Each level increases lockpicking speed by 0.5%.

Lumbering

Ability to chop and process all kinds of timber.

Each level increases lumbering speed by 0.5%.

Mechanics

Ability to the construction and operation of machines or tools.

Each level increases mechanics speed by 0.5%.

Mining

Ability to obtain raw materials or minerals from ore deposits and other sources.

Each level increases mining speed by 0.5%.

Skinning

Ability to separate the integument of a creature from the body.

Each level increases skinning speed by 0.5%.

Wrecking

Ability to destroy all kinds of things with large tools and pure bodypower.

Each level increases wrecking speed by 0.5%.

Attributes

There are 6 attributes: willpower, strength, stamina, intelligence, charisma, and agility. Their only purpose so far is increasing the maximum level of skills that you can reach.

Karma

Killing zombies increases karma. Killing another player decreases karma by 500 points.

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