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== v.0.2.3.63 - 07/06/2022 == |
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This article lists the game versions along with the changes in each version. |
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=== New === |
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* Added data structures for runtime cell lookups to clients lod manager |
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* Added lod distance handling to clients view distance option in game menu |
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* Added handling for dynamic audio sources to clients lod manager |
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* Added shadow caster optimisation to world patch exporter in server and client project |
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* Added terrain loader handling to clients lod manager to avoid the most amazing unity bug ever |
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* Added new world patch optimisation components to world patches |
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* Added world patch optimiser to server and client project |
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* Added data structures for world patch optimiser to server and client project |
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* Added optimised world patches to content in server and client project |
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* Added invisible collider handling to clients lod manager |
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=== Updated === |
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* Updated culling mode handling of animatables in clients lod manager |
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* Updated lod manager initialization routine in client project |
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* Updated world manager in server project to handle new world patch structure |
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* Updated server main scene for new patch structure |
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* Updated recast graph generation handling during server startup routine |
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* Updated lightable behaviour in terms of timing values during runtime by baking update rates in lights |
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* Updated zone and patch structure of world in server and client project |
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* Updated world loaders in server and client to handle new zone and patch structure |
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* Updated weapon animation lock duration for ranged weapons from 95% to 50% of weapons attack rate |
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* Updated weapon animation lock duration for melee weapons from 95% to 90% of weapons attack rate |
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* Updated splatmap uv scaling to fit new patch sizes |
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* Removed old zone instances from main scene in server project |
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* Removed deprecated nav mesh configuration value from world manager in server project |
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* Removed world optimiser from server and client project |
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* Removed data structures of world optimiser from server and client project |
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* Removed unnecessary back reference container from server and client project |
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* Removed Unity Splash screen from client build |
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=== Fixed === |
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* Fixed bug where audio sources were sorted to wrong lod container in client project |
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* Fixed bug where temporary world patch root object did not get cleaned up as expected in client project |
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* Fixed bug in client where audio source lod did not get updated as expected |
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* Fixed bug in world patch impostors where shadow casting flags were wrong |
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* Fixed bug in client where npc talking tooltips were not displayed correctly |
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* Fixed bug in clients world scene where terrain splatmaps were stripped out of builds due a unity bug |
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* Fixed broken folder structure of microsplat editor utility in server and client project |
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* Fixed bug in recast graph tile handler where unnecessary warning was thrown after enabling a navmeshcut |
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* Fixed bug in player state manager where invalid cross scene references could occur |
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* Fixed bug in clients world manager where invalid cross scene references could occur |
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* Fixed bug in the quest "Bad Choices" where players could receive the quest item more than one time |
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* Fixed bug in the quest "Deep dive" where items were not removed as intended |
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* Fixed bug in various content prefabs and presets where audio sources had unnecessary looping value |
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* Fixed bug in various content prefabs and presets where audio source settings where totally messed up |
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* Fixed bug in various content prefabs and presets where invalid animator components existed |
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* Fixed bug in various content prefabs and presets where dynamic light update rates mismatched |
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* Fixed bug in world optimiser editor tool where missing define resulted in failed client build |
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=== Update notes === |
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* The overall graphics quality has improved. Objects will be rendered in their full beauty over a larger distance |
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* More stable FPS. You should experience much less situations with sudden FPS drops |
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* Performance should stay stable, even when we add more content the next month |
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* The new systems uses less VRam on the graphics card. Currently the bottleneck is more on the CPU side, not the GPU side anymore |
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* Much faster loading times when entering world or bunker |
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* Even at 30 FPS the game feels much more responsive than before |
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== v.0.2.3.53 - 27/05/2022 == |
== v.0.2.3.53 - 27/05/2022 == |