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(Added patch notes up to v.0.3.1.1) |
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== v.0.3.1.1 - 24/11/2023 == |
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=== New === |
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* Added missing water volumes |
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* Added missing Mesh Colliders |
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* Added Starter Melee weapon |
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=== Updated === |
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* Updated default texture settings from high to medium |
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* Updated times for Fish Claim |
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* Updated Desert Eagle |
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* Removed all quests without objective |
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* Removed NPC names in chat when NPC dies |
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=== Fixed === |
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* Fixed bug where muzzle flash fx called instantiate with a null reference when weapon fx pivots were not provided as expected |
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* Fixed bug where fishing rod was not correctly rendered when fishing |
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* Fixed bug where aim pivot was too close to character when attacking without active weapon zoom |
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* Fixed bug where players could zoom aim when being mounted |
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* Fixed position and behaviour for Ava Ramirez |
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* Fixed marker position for Ava Ramirez |
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* Fixed wrong message in fish claim |
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== v.0.3.1.0 - 23/11/2023 == |
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=== New === |
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* Added new Character Controller and Outfits |
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* Added new NPCs |
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* Added Auction house |
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* Added new Cities and Strongholds Deadend and Timberhaven |
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* Added new Quests |
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** Please remove all old quests without names; they won't work anymore |
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* Added Claim System |
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* Added Funnel Optimization |
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* City rework |
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** Rework on most city areas |
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*** Added City districts |
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*** Added more space & more complex buildings |
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*** Added more infrastructure |
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*** Added more detail propping |
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=== Updated === |
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* Updated Day&Night Monsters with correct Spawn/Despawn |
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=== Fixed === |
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* Fixed bugs in the party system |
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* Fixed F12 bug |
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=== Update notes === |
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* Check out our blog for more specific details: https://www.persist.online/blogwp/?p=49 |
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== v.0.2.7.18 - 05/06/2023 == |
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=== New === |
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* Added party system |
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=== Fixed === |
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* Fixed login issue |
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* Fixed various bugs in the harvesting system |
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* Fixed bug where enum of interactable modifiers was broken |
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* Fixed extend account session on change squad |
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* Fixed bug in climbing system where player character could climb through obstacles over the climbable |
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* Fixed bug in enemy and npc ai handling where early out in aggro handler returned wrong flag |
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== v.0.2.7.8 - 09/05/2023 == |
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=== New === |
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* Added new weapon deviation system to client and server project |
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=== Updated === |
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* Updated weapon attack handling in client project for new weapon deviation system |
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* Updated weapon deviation calculations in server project to a much more sophisticated approach |
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* Updated crosshair ui handling in client project for new deviation system |
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* Updated save zone boundaries of 'Junction' in content |
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* Updated default zombie head and body collider measurements in server project for new deviation system |
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* Updated default npc head and body collider measurements in server project for new deviation system |
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* Removed depricated deviation values from weapon prototypes in content |
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* Removed depricated deviation editor fields from weapon editor in client and server project |
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== v.0.2.7.6 - 02/05/2023 == |
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=== Fixed === |
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* Fixed bug in mount animator controller where neigh sfx behavior did not trigger its playback as expected |
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* Fixed bug where the game session expired on account creation |
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* Fixed bug in action bar where chat inputs triggered action bar slots |
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* Fixed bug in character animator states where jumping on a horse triggered a wrong animation |
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* Fixed bug in character movement where player could walk on too steep grounds |
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* Fixed bug where accounts with purchases from store couldn't log in correctly |
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== v.0.2.7.4 - 26/04/2023 == |
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=== New === |
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* Added new canvas for keybind tooltip buttons to world scene |
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* Added Change Squad Option to Game Menu |
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* Added decoupled enter world and spawn character |
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* Added new enter world routine to player manager |
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=== Updated === |
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* Updated spawn location of keybind tooltips from main canvas to own canvas object in client project |
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* Updated spawn player handling in player manager in server project |
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* Updated character spawn handling in client and server project |
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== v.0.2.6.61 - 17/04/2023 == |
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=== Fixed === |
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* Fixed a bug where zombies and NPCs stopped spawning after a while |
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== v.0.2.6.60 - 12/04/2023 == |
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=== New === |
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* Added new damage modifiers |
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* Added new effect "Protected Area" |
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* Added new effect for trees being chopped |
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=== Updated === |
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* Updated damage modifier types of effect modifiers to percentage values |
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== v.0.2.6.51 - 31/03/2023 == |
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=== New === |
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* Added duration to effects |
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* Added function to remove all active player effects without a duration |
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=== Updated === |
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* Updated hud effect handling in client project to support effects without a duration |
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* Updated hud effect handling in client project to support runtime remove of all effects without a duration |
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* Updated all effects in content to support new effect properties |
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* Updated player despawn handling in server project to remove all active effects without a duration automatically |
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* Updated zone handling to a more robust approach |
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* Updated effect types of player effects |
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* Updated visibility handling of quest tracker foldout icons in client project |
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* Updated effect type enum to new effect types |
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* Updated effect type tooltip color scheme in client project |
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* Removed default texts from talking menu prefab in client project |
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=== Fixed === |
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* Fixed bug in server where players did not get removed from enemy and npc aggro tables on despawn |
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* Fixed bug in scrolling combat texts where a null exception could occure |
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* Fixed bug where dead characters were able to emit voice messages in client |
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== v.0.2.6.47 - 28/03/2023 == |
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=== New === |
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* Added buildings near bridge |
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* Added Park near bridge |
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=== Fixed === |
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* Fixed a bug in the horse quest, where a scriptable object was broken due to duplication |
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== v.0.2.6.46 - 27/03/2023 == |
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=== Fixed === |
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Fixed some bugs in the horse quest |
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== v.0.2.6.45 - 22/03/2023 == |
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=== New === |
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* Added Questline to get the first mount (requirement: Level 40) |
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== v.0.2.6.44 - 17/03/2023 == |
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=== New === |
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* Added new icon to texture sprite font atlas in client project |
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* Added headshot icon to scrolling combat texts in client project |
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* Added interface option to game menu to disable headshot icons in scrolling combat texts in client project |
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=== Updated === |
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* Updated questable use and loot handler in server project |
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* Updated texture atlas for font sprites in client project |
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* Updated scrolling combat text damage handling in client project |
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* Updated maximum scattering distance in x and z direction for scrolling combat texts in client project |
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* Updated scrolling combat text sizes in client project |
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* Updated log level of players movement values |
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* Removed old questable handling from client and server project |
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=== Fixed === |
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* Fixed bug in sorting order of server network messages in client project |
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* Fixed bug in claimable message batching in server where wrong batch size was used |
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* Fixed bug where inventory item tooltips could get out of horizontal screen bounds |
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* Fixed bug in default settings where wrong port was specified for support service in server project |
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* Fixed bug in scrolling combat texts where texts might appear offscreen for huge enemies |
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== v.0.2.6.40 - 15/03/2023 == |
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=== New === |
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* Added new assets for startup screen to client project |
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* Added new scripts and shaders for startup screen handling to client project |
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* Added new zone for Junction to content (but currently not a protection zone yet!!!) |
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* Added zone messages to hud system message handler in client project |
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* Added zone handling to lod manager in client project |
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* Added new Faction and NPCs with Karma quests |
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* Added cloth to loot from Wardrobes |
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=== Updated === |
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* Updated startup scene with new dynamic prefabs in client project |
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* Updated startup scene logo handling and put persist and cipsoft logo in its own ui layder |
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* Updated Karma system. Zombies no longer yield any Karma |
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* Updated FactionXP system. Zombies no longer yield any faction xp |
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* Updated enemy loot to not include any cloth anymore |
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* Removed old startup screen background from client project |
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=== Fixed === |
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* Fixed bug in client where exit game from game menu was not handled as expected |
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* Fixed bug in server where player did not get despawned from world at correct time when a logout occured |
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* Fixed bug in various prefabs where old box colliders got replaced by mesh colliders |
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* Fixed bug in world patch optimizer where pivot was used instead of geometry bounds center point |
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* Fixed bug in server player handler where despawn did not unsubscribe from zones as expected |
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* Fixed bug in quest completion trigger handler where voice and zone messages were missing |
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* Fixed bug where players experienced unexpected kicks |
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== v.0.2.6.32 - 27/02/2023 == |
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=== New === |
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* Players will now loose the content of their backpack on death |
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* Players will now loose the equipped backpack item on death |
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* Added dynamic current hitpoint depended saturation visual effect to client project |
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* Added custom player lootable visual prefabs to backpack prototypes in client and server project |
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* Added various helper functions to servers account manager to handle backpack loss upon death |
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* Added new lootable type for player loot to client and server project |
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* Added new lootable prefab for player lootables to client project |
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* Added player lootable prefab to clients world manager in client boot scene |
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* Added player lootable handling to server project |
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* Added various helper functions to utility class to handle new player lootables in client and server project |
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=== Updated === |
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* Updated main world camera in client project |
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* Updated player loot despawn duration from 15m to 20m in server project |
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* Updated lootable spawn network messages to show the correct backpack item after death as loot container |
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* Updated aot defines for network messages in client and server project |
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* Updated log level of movement update warning in server to debug |
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* Updated stop watch warning threshold of main message pump in server project from 5ms to 20ms |
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* Updated loot handler in client project to support player lootables |
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* Updated refresh rate of action bar from 10Hz to 20Hz in client project |
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* Removed unnecessary old lootable prefabs from client project |
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* Removed unnecessary shader channels from world scene canvas objects in client project |
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=== Fixed === |
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* Fixed bug in server where additional backpack rows where not considered correctly on creating player loot |
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* Fixed static flags of backpack lootable prefabs in client project |
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* Fixed bug in client where dead players sended unnecessary movement updates to the server |
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* Fixed bug in server where a null exception could occure when killing a player and removing its backpack items |
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* Fixed bug in client that certain ui elements did not hide as expected when toggling to screenshot mode |
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* Fixed bug in world scene where action bar elements had wrong sorting orders |
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* Fixed bug in action bar position where border slightly missmatched the inventory border in client project |
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* Fixed bug in quick info container where positions overlapped with the action bars |
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* Fixed bug in action bar slot where linked action got triggered unexpectedly when chat was in type mode |
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* Fixed bug in action bar slot where pending invoke calls did not get cancelled on destruction |
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== v.0.2.6.26 - 17/02/2023 == |
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=== New === |
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* Added action bar to client project |
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* Added possibility to use modifier keys in key bindings (Note: user defined key bindings will be reset) |
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* Added accept text to quest log entries of character info menu in client project |
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=== Update notes === |
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* Hint: You cannot switch your weapons with 1-4 anymore. Weapon switch is now on mouse wheel or Q and Alt-Q |
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== v.0.2.6.24 - 16/02/2023 == |
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=== New === |
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* Added new quick info for karma changes to client project |
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* Added new quick info for xp changes to client project |
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* Added new quick info for raw material changes to client project |
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* Added new quick info for currency changes to client project |
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* Added new quick info for reputation changes to client project |
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* Added quick info background colouring to quick info labels in client project |
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* Added character caching to quick info mails in client project |
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* Added static string for startup scene in client project |
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* Added new quick info prefab for unread mails to client project |
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* Added sfx handling for unread mails quick info to client project |
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=== Updated === |
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* Updated amount tooltip handler to show and hide the dismount option only after idling for a short period of time |
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* Updated quick info manager in client project to handle karma changes |
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* Updated quick info time for xp, karma and reputation changes from 5 to 4 seconds |
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* Updated quick info manager in client project to handle raw material, currency, reputation and xp changes |
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* Updated quick info loot duration from 4 to 5 seconds in client project |
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* Updated colour scheme for currency and raw material quick infos in client project |
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* Updated quick info handling in client project |
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* Updated quick info manager to partialized class structure in client project |
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* Updated quick info manager to support unread mails notifications in client project |
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* Updated various harvestables to use new mechanic |
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* Removed system messages for karma changes in client project |
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* Removed system messages for raw material changes in client project |
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* Removed system messages for currency changes in client project |
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* Removed system messages for xp and reputation changes in client project |
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* Removed scrolling combat texts for xp changes in client project |
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=== Fixed === |
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* Fixed bug in client boot scene where quick info mail component was not handled correctly |
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* Fixed bug in client where quick info mail push after login was not working as expected |
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* Fixed bug in client where quick info mail sfx was played back while in loading scenes |
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* Fixed bug in client where quick info manager initialisation was hooked in wrong place |
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== v.0.2.6.19 - 13/02/2023 == |
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=== New === |
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* Added debug information for audio buffers to inventory manager in client project |
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* Added various new foley sounds to server and client project for inventory item handling |
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* Added dynamic audio pitching to inventory foley sounds in client project |
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* Added menu offset handling to quick info loot prefab in client project |
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* Added audio pickup and drop fields to item prototype definitions in client and server project |
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* Added static audio source component to inventory manager to playback foley sounds in client project |
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* Added generic audio sound effects for foley interactions to client project |
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* Added quick info manager to client project |
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* Added quick info prefab for loot to client project |
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=== Updated === |
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* Updated names of private test patches to avoid any collisions with live patches |
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* Updated default color scheme of scrolling combat texts in client project |
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* Updated scatter behavior of scrolling combat texts in client project |
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* Updated sizes of scrolling combat texts in client project |
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* Updated collider sizes of enemy, npc and harvest lootables in client project |
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* Updated visuals, position and timings of keybind tooltip to a more slick version in client project |
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* Updated inventory foley audio handler to provide different default sfx based on the item types |
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* Updated characters bored timer from 90 seconds to 180 seconds |
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* Updated item pickup message of quest items to new quickinfo system in client project |
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* Updated world and bunker scene in client project for quick info integration |
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* Removed old item auto pickup scrolling texts from client project |
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=== Fixed === |
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* Fixed bug in handle keypress functionality in inventory manager in client project |
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* Fixed bug in inventory foley audio handling where generic loot sounds could overlap each other |
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* Fixed bug in inventory foley audio handling in client project |
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== v.0.2.6.13 - 08/02/2023 == |
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=== New === |
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* Added various new network messages for batched spawning of dynamic entities to server and client project |
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* Added batched spawning for all dynamic entities to servers interest manager |
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=== Updated === |
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* Updated server sync values for dynamic entities in static values |
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=== Fixed === |
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* Fixed bug in CharacterData where character id was flagged as ignored field on network copy creation |
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* Fixed bug in spawn character command for remote players where character data was used instead of the character data network copy |
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== v.0.2.6.12 - 07/02/2023 == |
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=== New === |
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* Added take all button hook for instant looting to client project |
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* Added loot all tooltip to client ui when actively looting a loot container |
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* Added take all handler to client input manager |
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* Added input variable for take all handling in client project |
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* Added loot container auto close function after loot all was executed successfully |
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* Added scrolling item text to generic loot all function in client project |
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* Added message batching for movement, state and weapon updates to server project |
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* Added various new network messages for batch updates to client and server project |
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* Added lerping to sendrate updates in client project |
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* Added new distance based priority caps to server scene |
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* Added network message sent error handling to server and client project |
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* Added SupportService |
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=== Updated === |
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* Updated despawn lootable message to make sure the last state update will get sent to clients correctly |
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* Updated player loot text color scheme and scrolling text handler in client project |
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* Updated spawn handling in servers interest manager to prepare spawn messages for further batching |
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* Updated keybind position of loot all option in game menu |
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* Updated keybind name of loot all option in game menu |
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* Updated batched movement, state and weapon updates to fragmented messages in server project |
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* Updated network configuration parameter location in server project |
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* Updated network batching limit in server project from 10 to 20 messages |
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* Updated max message sent queue in client and server to 1024 entries |
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* Updated interest management in server project to support batching of update messages |
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* Updated subscription values due new presence management in server and client project |
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* Updated max message sent queue in client and server to 2048 entries |
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* Updated network ack buffor from 32 bit to 64 bit |
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* Updated internal debug ui component in server and client project |
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* Updated asset menu structure of scriptable mount asset menus in server and client project |
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* Updated various tool location strings in various scriptable object editors |
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* Updated presence management in server from fixed priority ranges to distance based priority system |
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* Updated server editor ui for distance based priority system |
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* Removed old priority range defaults from server scene |
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=== Fixed === |
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* Fixed bug where lootables did not open as expected when loot all function was used |
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* Fixed bug in server where disconnect handler caused an unnecessary warning regarding fishables and harvestables |
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* Fixed bug in import settings for tree trunk asset in content |
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* Fixed bug in server respawn handling where players mount collider was active after respawn |
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* Fixed bug in network message order where new network messages were placed in wrong place after merge |
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* Fixed bug in server main scene where server main component had wrong default values |
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* Fixed bug in presence managers map cache where world bounds did not reflect correct world size |
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* Fixed bug where chat messages did not work as expected after presence management update |
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== v.0.2.5.9 - 13/01/2023 == |
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=== New === |
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* Added missing repayment setting to client settings |
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* Added shared service libary, added automatic login for repayment link |
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* Added LoginQueue for expensive decryption |
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* Added Supporttool authentication and some basic features |
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* Added SearchUI for Supporttool |
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* Added log messages for game server login, fixed findings from performance tests |
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* Added quality profiles for client settings and set default to Medium |
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* Added workaround for volume cloud on OSX devices |
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* Added Assembly version to Payment Proxy and updated build script |
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* Added private worlds and cip accounts |
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=== Updated === |
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* Updated session recording and playback |
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* Updated handling of RSA usage on Login packet |
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* Updated Payment Proxy to prevent sleep after connection error |
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* Updated Payment Proxy to handle multiple requests simultanesouly |
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* Updated Payment Proxy to add timeout for ssl connection |
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=== Fixed === |
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* Fixed a bug where bunker was not always saved correctly |
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* Fixed timing of pre-login session messages |
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* Fixed a bug where ranking was updated while being saved |
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* Fixed some issues with ranking generation and update |
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* Fixed a bug where the server didn't shutdown correctly before finishing background saving of data |
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* Fixed some minor issues with SFX Settings and game menu |
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== v.0.2.5.8-bugfix - 19/12/2022 == |
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=== Fixed === |
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* Fixed a bug where the production in the bunker warehouse was not assigned correctly when players weren't logged in at completion time |
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== v.0.2.5.8 - 16/12/2022 == |
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=== Fixed === |
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* Fixed a bug where players could start already completed quests |
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* Fixed various terrain issues |
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* Fixed content bugs, where some assets didn't have the correct position |
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== v.0.2.5.6 - 14/12/2022 == |
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=== New === |
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* Added new backpack items 'Basket' to content |
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* Added new interface elements for additional backpack slot remove marks in client project |
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* Added dynamic container size handling to inventory containers in client project |
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* Added remove mark handlers to inventory item class in client project |
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* Added remove mark handlers to inventory slot class in client project |
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* Added various new inventory container handlers to inventory system in client project |
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* Added resize operations to inventory manager in client project |
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* Added new voice over sounds for inventory operations in client project |
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* Added various new result enums to handle different inventory results in client project |
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* Added new static color for bonus slots to client and server project |
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* Added new static strings for backpack operation related system messages to client and server project |
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* Added scrolling function to inventory containers in client project |
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* Added helper function to character inventory data to calculate the additional inventory rows gained by the current backpack |
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* Added various new defines for inventory interface generation to static values |
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* Added new item type backpack to client and server project |
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* Added new inventory slot for backpack to inventory manager |
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* Added backpack fallback handling to inventory handling of players and remote players in client project |
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=== Updated === |
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* Updated initialisation of inventory containers in client project |
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* Updated inventory item prefab and inventory slot prefabs in client project |
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* Updated code comment structure in inventory container class in client project |
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* Updated free slot search for new inventory items in server project |
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* Updated male and female voice set in client project |
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* Updated various code comments in character data inventory class in client and server project |
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* Updated various input handlers to avoid any problems with picked items |
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* Updated resources due new item types in client and server project |
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* Updated inventory container generation in client project to be codewise much more user friendly |
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* Updated backpack loading system in client project to consider dynamic backpack sizes on interface generation |
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* Updated loot container spawning in enemy and npc ai to be more flexible |
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* Updated inventory container prefab in client project |
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* Updated automatic item order in inventory containers from top-bottom to left-right |
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* Updated inventory slot resolution in client project from 56x56 to 48x48 |
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* Updated storage tab size in client from 12x11 to 14x14 slots |
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* Updated inventory tab size in client from 12x5 to 14x6 slots |
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* Updated spare parts tab size in client from 12x7 to 14x8 slots |
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* Updated ammo tab size in client from 4x1 to 5x2 slots |
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* Updated mail tab size in client from 9x3 to 11x3 slots |
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* Updated mail dialog layout in client project |
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* Updated chat width in client project |
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* Updated size of various dialog elements in client project |
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* Updated click handling in inventory system from click events to more responsive mouse down events |
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* Updated loot item generation system in server project to generate container positions on server side for future reference |
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* Updated lootable, harvestable, fishable and questable spawner definition in client and server project |
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* Updated network messages and aot defines for all loot messages in client and server project |
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* Updated default knowledge of players in content |
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* Updated inventory item handlers for backpack item types in client and server project |
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* Updated main camera focal lens settings to improve depth of field effect |
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* Updated runtime handling of environmental gameplay settings in client project |
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* Updated import settings of all materials and enabled gpu instancing by default to avoid any cpu overhead during rendering |
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* Updated import settings of textures to fit the correct texture size to avoid unnecessary render overhead during runtime |
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* Updated import settings of textures to enable dynamic mipmap streaming during client runtime |
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* Updated default lod distance values to minimize negative visual effects of nearby impostors |
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* Updated default lod1 range from 80% to 85% in world patches |
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* Updated default lod crossfade option in world optimizer to gain some additional performance during client runtime |
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* Updated default lod bias from 100% to 110% to improve visual quality during client runtime |
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* Updated default game settings file of client in repository |
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* Updated default detail grass distance from 90m to 85m in client project |
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* Removed backpack label tag from inventory backpack container in client project |
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* Dead bodies will remain on the ground much longer, making it easier to loot from larger groups of Undead |
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=== Fixed === |
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* Fixed bug where server and client did not build as expected due some unnecessary using directives in code |
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* Fixed bug in inventory system in client where loot container rows received wrong colour values |
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* Fixed bug in inventory system in client where rects of resized loot containers received wrong transform values |
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* Fixed bug where null exception could occur during free slot search on swapping in inventory container |
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* Fixed bugs in inventory system in client project |
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* Fixed bug in inventory system where auto move did not find valid move to containers under certain circumstances |
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* Fixed bug in inventory system where left and right clicks on items did not respond as expected during cursor movement |
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* Fixed bug in game settings where brightness values did not get initialised as expected |
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* Fixed bug in client world scene where an invalid worldmanager, account and utility reference occurred during runtime |
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* In addition the micro lags every 5 minutes have been fixed. |
|||
== v.0.2.5.0 - 22/11/2022 == |
|||
=== New === |
|||
* Added support for squads (Account -> Squad on Gamworld (like your character's family name) -> Characters) |
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* Added new server Deadend in Brazil |
|||
* Added new Login and Accountservice in Backend infrastructure |
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* Added Virtual Currency Server in Backend |
|||
=== Updated === |
|||
* Updated the layout of the city |
|||
* Updated various buildings in the city |
|||
* Updated main camera focal lens settings to improve depth of field effect |
|||
* Updated runtime handling of environmental gameplay settings in client project |
|||
* Updated import settings of all materials and enabled gpu instancing by default to avoid any cpu overhead during rendering |
|||
* Updated import settings of textures to fit the correct texture size to avoid unnecessary render overhead during runtime |
|||
* Updated import settings of textures to enable dynamic mipmap streaming during client runtime |
|||
* Updated default lod distance values to minimize negative visual effects of nearby impostors |
|||
* Updated default lod1 range from 80% to 85% in world patches |
|||
* Updated default lod crossfade option in world optimizer to gain some additional performance during client runtime |
|||
* Updated default lod bias from 100% to 110% to improve visual quality during client runtime |
|||
* Updated default game settings file of client in repository |
|||
* Updated default detail grass distance from 90m to 85m in client project |
|||
=== Fixed === |
|||
* Fixed bug in game settings where brightness values did not get initialized as expected |
|||
* Fixed bug in client world scene where an invalid worldmanager, account and utility reference occured during runtime |
|||
=== Update notes === |
|||
* The new client will increase overall FPS performance around 10-20%. |
|||
== v.0.2.4.55 - 27/10/2022 == |
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=== Updated === |
|||
* Updated the position of the music tower to another position in town |
|||
* Updated Junction city to increase performance |
|||
== v.0.2.4.54 - 24/10/2022 == |
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=== New === |
|||
* Added more detail propping across the world |
|||
* Added observatory on mountain |
|||
=== Updated === |
|||
* Updated black bear to require skinning skill of 15 or higher |
|||
* Updated burned trees to require limbering skill of 15 or higher |
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* Updated metal ore to require mining skill of 15 or higher |
|||
=== Fixed === |
|||
* Fixed a bug where players couldn't skin animals anymore |
|||
== v.0.2.4.53 - 13/10/2022 == |
|||
=== New === |
|||
* Added various content locations |
|||
* Added vegetation |
|||
* Added more detail propping across the world |
|||
* Added new animal black bear |
|||
* Added new animal black boar |
|||
=== Updated === |
|||
* Updated terrain in various areas |
|||
== v.0.2.4.52 - 06/10/2022 == |
|||
=== New === |
|||
* Added harvest requirements to harvestable spawners in server and client project |
|||
* Added harvest success and failure trigger to harvestable spawners in server and client project |
|||
* Added new voice message for skills to male and female voice over sets |
|||
* Added new increment and decrement action node to ai behavior system |
|||
* Added new ai behavior system (monsters and npcs are not using it yet!) |
|||
=== Updated === |
|||
* Updated error and fail handling for harvesting in client project |
|||
* Updated network answer message for harvest requests in cliet and server project |
|||
* Updated aot defines for network protocol in client and server project |
|||
* Removed unnecessary using directives from source files of ai behavior system |
|||
=== Fixed === |
|||
* Fixed bug where missing ifdef prevented client and server from building as expected |
|||
* Fixed bug where condition nodes with invalid variable identifiers caused null exceptions |
|||
== v.0.2.4.41 - 23/09/2022 == |
|||
=== New === |
|||
* Added Cult Bread |
|||
* Added new knowledge and tool Scythe |
|||
* Added new harvestable wheat |
|||
* Added new NPC Sylvia at Cult Of The Atom |
|||
=== Fixed === |
|||
* Fixed bug in Cracks in the Sky quest |
|||
* Fixed bug in the Black Wood quest |
|||
== v.0.2.4.38 - 22/09/2022 == |
|||
=== New === |
|||
* Added effect handling to content modifiers in scripting engine in server and client project |
|||
* Added new effect 'Light Of The Atom' to content |
|||
* Added new 2nd tier ressources for Burned Trees (Black wood and wood tar) and Rocks (Rock Parts and Metal Ore) |
|||
* Added new NPCs and Quests for Cult Of The Atom |
|||
* Added Exalted Trading for Cult Of The Atom |
|||
* Added new weapon Rossi Circuit Judge |
|||
* Added new weapon MTs255 |
|||
* Added new ammo LC .45 |
|||
=== Updated === |
|||
* Updated Wrench knifes to correct quality level |
|||
== v.0.2.4.37 - 16/09/2022 == |
|||
=== New === |
|||
* Added new skills 'Casual Clothing', 'Light Armor' and 'Heavy Armor' to content |
|||
* Added new skill modifiers for durability loss reduction to client and server project |
|||
=== Updated === |
|||
* Updated equipment item tooltips in client project |
|||
* Updated armor durability handling and added in new skill hooks in server project |
|||
* Updated armor types of all equipment items in content |
|||
* Updated skill editor in client and server project |
|||
* Updated world optimizer to force not to apply root motion on animators during runtime |
|||
* Removed depricated woodhacker claimable from content |
|||
== v.0.2.4.34 - 07/09/2022 == |
|||
=== New === |
|||
* Added new flag to interactable spawners to enable emergency door opening |
|||
=== Updated === |
|||
* Updated interactable handling and added usage from behind overload capability to server |
|||
* Updated prefab of rob container in content |
|||
* Updated login network message with premium account information |
|||
* Updated aot defines for network protocol in client and server project |
|||
=== Fixed === |
|||
* Fixed bug in quest 'Storage Wars' where questflag did not get removed correctly when abandoning the quest |
|||
== v.0.2.4.32 - 05/09/2022 == |
|||
=== New === |
|||
* Added new quest for Rob at Cult of the Atom |
|||
=== Updated === |
|||
* Updated loot chances for Boss Docker |
|||
=== Fixed === |
|||
* Fixed bug in scripting engine where tooltype check did not behave as expected |
|||
* Fixed bug with various issues with floating items |
|||
== v.0.2.4.31 - 01/09/2022 == |
|||
=== Fixed === |
|||
* Fixed a bug where certain equipment could be upgraded for free in the bunker |
|||
== v.0.2.4.30 - 01/09/2022 == |
|||
=== New === |
|||
* Added new terrain detail textures to client and server project |
|||
* Added item upgrade system to bunker workshop |
|||
* Added item upgrade handling to account manager in server project |
|||
* Added item repair system to bunker workshop |
|||
* Added item durability scaling with quality to client and server project |
|||
* Added new network messages for workshop handling to client and server project |
|||
* Added new chat message type for item upgrade system to client and server project |
|||
* Added various ui images and icons for item upgrade system to client project |
|||
* Added new monsters and new bossmonster |
|||
* Added new research |
|||
* Added various new quests |
|||
=== Updated === |
|||
* Updated various patches to fix animatable rotations in content |
|||
* Updated water shader for lakes and oceans in client project |
|||
* Updated terrain detail textures in client project |
|||
* Updated terrain detail settings in patches in client and server project |
|||
* Updated terrain patch settings with new details in client and server project |
|||
* Updated terrain texture layers in client and server project |
|||
* Updated durability loss of items if upgrading failed in bunker workshop |
|||
* Updated item repair dialog in bunker workshop menu |
|||
* Updated item placement rules for item upgrade and repair containers in bunker workshop menu |
|||
* Updated item quality price modifiers in client and server project |
|||
* Updated raw materials turnover event for zks in server project to handle changes on item upgrades correctly |
|||
* Updated network request message for item upgrade requests in client and server project |
|||
* Updated aot defines for network protocol in client and server project |
|||
* Updated resources in resoured manager for client and server project |
|||
* Updated durability yield values of item repair system in bunker workshop |
|||
* Updated workshop menu prefab in client project |
|||
* Updated auto move operations in inventory manager in client project |
|||
* Updated aot defines for network protocol in client and server project |
|||
* Updated font assets in client project |
|||
* Updated max textures layers for terrain patches from 8 to 12 in client and server project |
|||
* Updated terrain slope values in splatmap configuration |
|||
=== Fixed === |
|||
* Fixed bug in world optimizer where animators inherited wrong world rotations |
|||
* Fixed bug in inventory manager where item borders did not get refreshed as expected |
|||
* Fixed bug in content where various items did not have valid crafting materials |
|||
* Fixed bug in terrain patches where invalid tree objects existed in certain patches |
|||
* Fixed bug where existing accounts did not receive any valid workshop data after migration in server projec |
|||
* Fixed bug in workshop where repair button ui updates could cause some flickering artifacts in client project |
|||
* Fixed bug in inventory manager where auto equip of items to current character inventory was possible in bunker workshop |
|||
* Fixed bug in server where new accounts did not receive the workshop data as expected |
|||
* Fixed bug in inventory manager where auto move of items to current character inventory was possible in bunker workshop |
|||
* Fixed bug in bunker menu handler where sorting order of interface elements was wrong |
|||
* Fixed bug where internal ids of network messages did not match code documentation |
|||
* Fixed bug in weapon editor where melee and ranged weapon attack range was broken |
|||
== v.0.2.4.15 - 04/08/2022 == |
|||
=== New === |
|||
* Added new npcs and quests |
|||
* Added new faction and areas |
|||
* Added new time check handling to content conditions in scripting engine in client and server project |
|||
* Added prefab for readable dialog to client project |
|||
* Added readable dialog data structures to client project |
|||
* Added readable dialog handling to dialog manager in client project |
|||
* Added new attributes to dialog handling in scripting engine in server project |
|||
* Added main camera rotation to god command scripting engine in client and server project |
|||
* Added weather updates to god command handling in client and server project |
|||
* Added time of day updates to god command handling in client and server project |
|||
* Added new god commands for performance cases to client and server project |
|||
* Added network message for god commands to client and server project |
|||
* Added god teleportation handler in client and server project |
|||
* Added teleport modifier to god command handler in server project |
|||
* Added content modifier handling for god commands in server project |
|||
* Added god commands to resource manager in client and server project |
|||
* Added scriptable data structures for god commands to client and server project |
|||
* Added new graphic option for world camera culling distance to client project |
|||
=== Updated === |
|||
* Updated content condition evaluation in client and server project |
|||
* Updated world manager time handler in server project |
|||
* Updated dialog manager in boot scene in client project |
|||
* Updated content modifier interface is client and server project |
|||
* Updated network message for dialog handling in client and server project |
|||
* Updated aot defines for network protocol in client and server project |
|||
* Updated aot defines for network protocol in server and client project |
|||
* Updated world bounds for recast graph generation in server project |
|||
* Updated recast graph baking bounding volume in server project |
|||
* Updated aot defines for network protocol in server and client project |
|||
=== Fixed === |
|||
* Fixed bug in start looting of questable where wrong condition stack was evaluated |
|||
* Fixed bug where god characters inventory got destroyed after drinking alcoholic beverages |
|||
* Fixed bug where keypad enter key did not behave as expected in client chat |
|||
== v.0.2.4.6 - 21/07/2022 == |
|||
=== New === |
|||
* Added new NPC Leslie Proud and Quests (Other side of large bridge) |
|||
* Added new Mountains and scaling of mountains and landscape |
|||
* Added detail propping in various content locations |
|||
* Added new research "Radiation" |
|||
* Added new weapon "Fish Spear" |
|||
* Added new fish |
|||
* Added new fishing grounds |
|||
=== Updated === |
|||
* Updated Unity to 2021.3 LTS |
|||
* Updated burst compiler version from 1.6.4 to 1.6.6 |
|||
== v.0.2.4.4 - 13/07/2022 == |
|||
=== New === |
|||
* We have moved to new servers with a different configuration. This is required for upcoming backend services |
|||
* Added new world patches to content |
|||
* Added new content (and things with 😻) |
|||
=== Updated === |
|||
* Updated default server ip in client project to dns name |
|||
* Updated world manager in client to partialized class structure |
|||
=== Fixed === |
|||
* Fixed bug where character kept jumping while walking around |
|||
== v.0.2.4.0 - 30/06/2022 == |
|||
=== New === |
|||
* Added new animatable windmill to content |
|||
* Added damage indicator for low health |
|||
* Added damage indicator for direct hit damage including correction for player movement |
|||
* Added Blood VFX effect when you hit an enemy |
|||
* Added Blood VFX effect for headshots |
|||
* Added more propped buildings |
|||
* Added new road system for areas outside of city |
|||
* Added hover indicator that weapon loading during trades is not allowed |
|||
=== Updated === |
|||
* Updated Ragdoll system (now uses a lot less CPU time) |
|||
* Updated animator audio handling of players, npcs and enemies to support new physics material 'Plastic' |
|||
* Updated unity terrain tools in client project from 4.0.3 to TerrainTools_4.0.3_hotfix |
|||
* Updated various asset materials and physics materials |
|||
=== Fixed === |
|||
* Fixed bug in servers inventory manager where merging item stacks could generate item duplicates under certain circumstances |
|||
* Fixed bug in client where startup video was not rendered correctly |
|||
* Fixed bug where deleting an inventory item in world did not get propagated to subscribers as expected |
|||
* Fixed bug in item tool tips where scaled armour and weapon damage values were not rounded as expected |
|||
* Fixed bug in unity terrain tools package where null exception could occur in gui code |
|||
* Fixed bug where reloading weapons in trading dialog leads to unwanted behaviour |
|||
* Fixed bug where culture specific number formats prevent interacting, looting, harvesting |
|||
== v.0.2.3.64 - 08/06/2022 == |
|||
=== New === |
|||
* Added new detail propping across the world |
|||
=== Fixed === |
|||
* Fixed some terrain and grass issues |
|||
* Fixed a bug where players with certain system language settings could not interact with objects in the game |
|||
== v.0.2.3.63 - 07/06/2022 == |
== v.0.2.3.63 - 07/06/2022 == |
||