Patch notes

From Persist Online Wiki
Revision as of 17:44, 7 June 2022 by Nohus (talk | contribs)

v.0.2.3.63 - 07/06/2022

New

  • Added data structures for runtime cell lookups to clients lod manager
  • Added lod distance handling to clients view distance option in game menu
  • Added handling for dynamic audio sources to clients lod manager
  • Added shadow caster optimisation to world patch exporter in server and client project
  • Added terrain loader handling to clients lod manager to avoid the most amazing unity bug ever
  • Added new world patch optimisation components to world patches
  • Added world patch optimiser to server and client project
  • Added data structures for world patch optimiser to server and client project
  • Added optimised world patches to content in server and client project
  • Added invisible collider handling to clients lod manager

Updated

  • Updated culling mode handling of animatables in clients lod manager
  • Updated lod manager initialization routine in client project
  • Updated world manager in server project to handle new world patch structure
  • Updated server main scene for new patch structure
  • Updated recast graph generation handling during server startup routine
  • Updated lightable behaviour in terms of timing values during runtime by baking update rates in lights
  • Updated zone and patch structure of world in server and client project
  • Updated world loaders in server and client to handle new zone and patch structure
  • Updated weapon animation lock duration for ranged weapons from 95% to 50% of weapons attack rate
  • Updated weapon animation lock duration for melee weapons from 95% to 90% of weapons attack rate
  • Updated splatmap uv scaling to fit new patch sizes
  • Removed old zone instances from main scene in server project
  • Removed deprecated nav mesh configuration value from world manager in server project
  • Removed world optimiser from server and client project
  • Removed data structures of world optimiser from server and client project
  • Removed unnecessary back reference container from server and client project
  • Removed Unity Splash screen from client build

Fixed

  • Fixed bug where audio sources were sorted to wrong lod container in client project
  • Fixed bug where temporary world patch root object did not get cleaned up as expected in client project
  • Fixed bug in client where audio source lod did not get updated as expected
  • Fixed bug in world patch impostors where shadow casting flags were wrong
  • Fixed bug in client where npc talking tooltips were not displayed correctly
  • Fixed bug in clients world scene where terrain splatmaps were stripped out of builds due a unity bug
  • Fixed broken folder structure of microsplat editor utility in server and client project
  • Fixed bug in recast graph tile handler where unnecessary warning was thrown after enabling a navmeshcut
  • Fixed bug in player state manager where invalid cross scene references could occur
  • Fixed bug in clients world manager where invalid cross scene references could occur
  • Fixed bug in the quest "Bad Choices" where players could receive the quest item more than one time
  • Fixed bug in the quest "Deep dive" where items were not removed as intended
  • Fixed bug in various content prefabs and presets where audio sources had unnecessary looping value
  • Fixed bug in various content prefabs and presets where audio source settings where totally messed up
  • Fixed bug in various content prefabs and presets where invalid animator components existed
  • Fixed bug in various content prefabs and presets where dynamic light update rates mismatched
  • Fixed bug in world optimiser editor tool where missing define resulted in failed client build

Update notes

  • The overall graphics quality has improved. Objects will be rendered in their full beauty over a larger distance
  • More stable FPS. You should experience much less situations with sudden FPS drops
  • Performance should stay stable, even when we add more content the next month
  • The new systems uses less VRam on the graphics card. Currently the bottleneck is more on the CPU side, not the GPU side anymore
  • Much faster loading times when entering world or bunker
  • Even at 30 FPS the game feels much more responsive than before

v.0.2.3.53 - 27/05/2022

New

  • Added loading screen when character enters the world
  • Added DNS Lookup functionality for Login screen
  • Added new quests for Dustmen and Haulers (Tools of the Trade, Apologies, Buzzing Business, Dust to Dust, German Engineering, Hard Times, Paperwork, Taking Stock, To Build a Fire, Chemical Overdose, Engine Repairs, Flash Report, Getting the Bag, Going Clubbing, Italian Delight, Poisoning the Well, Taking Out the Trash, Roof Work, Making Preparations, More Roof Work, Another Spare, Brewing a Cocktail)
  • Added several quest markers for old quests
  • Added detail props on various buildings of the city

Fixed

  • Fixed bug in quest "Bad choices" where player wasn't informed about required screwdriver
  • Fixed bug where looting was not possible when the players was crouching
  • Fixed bug where characters could climb through an elevator
  • Fixed bug where characters could correctly climb up a crane
  • Fixed various typos in quest texts
  • Fixed some missing colliders

v.0.2.3.50 - 19/05/2022

New

  • Added new blocking stance for melee combat
  • Added new skill 'Blocking' to content
  • Added new skill modifiers to increase blocking chance to content
  • Added new animations for blocking stances
  • Added new quests 'Foot in the Door' and 'Getting your Hands Dirty' to content
  • Added new quests 'Bad Choices', 'A Traitor Within', 'Stash or Crush' and 'Set Up A Trap' to content
  • Added new npcs 'Rosalia' and 'Leonard' to content. They now sell the Dustmen and Hauler reputation rewards
  • Added new effects for faction relationships to content
  • Added new static effect for blocking stance to client interface in world scene
  • Added floating combat text for successful blocks to client
  • Added faction kill effect handling to npc ai handler in server project
  • Added blocking chance values to inventory item tooltips in client project
  • Added blocking chance values to bunkers workshop weapon tooltips in client project
  • Added blocking chance values of melee weapons to character information screen in world scene
  • Added block chance values to all melee weapons in content
  • Added detail props on various buildings of the city

Updated

  • Updated all faction relationships and settings in content
  • Updated character info menu handler for melee weapon blocking chances
  • Updated attack and aiming behaviour of local player characters for blocking stance in client project
  • Updated various lootable tool boards in the world
  • Updated login connection handling between client and server project
  • Updated skill icon of 'Resilience' in content
  • Updated damage calculations for enemies and npcs to handle new block stance and block chances
  • Updated looting table of cleaning supplies in content
  • Updated texture table of scrolling combat text font in client project
  • Updated network timings in server project

Fixed

  • Fixed bug in inventory manager where mailbox inbox items could block inventory loading in bunker scene
  • Fixed bug in inventory manager where mailbox send items could block inventory loading in bunker scene
  • Fixed bug in quest tracker ui where text fields did not scale as expected
  • Fixed bug in quest 'Blunt Tools' where quest could be repeated
  • Fixed bug in various assets where colliders were missing
  • Fixed bug in heavy machine gun 'FN Minimi' where invalid collider exists
  • Fixed bug in input manager where unnecessary lookups for the players current weapon existed
  • Fixed bug in servers effect handler where unnecessary log entries were created
  • Fixed bug where some materials were missing on certain assets
  • Fixed bug where various floating objects existed in certain world areas
  • Fixed bug where short left clicks with melee weapons did not trigger a full weapon attack as expected
  • Fixed bug where scrolling combat text was too small to show blocked messages
  • Fixed various typos in quest texts

v.0.2.3.45 - 13/05/2022

New

  • Added additional 'Hauler' guards to the roof of the 'Hauler Warehouse'
  • Added some more 'Dustmen' guards to the 'Dustmen Junkyard'
  • Added attacks to various important npcs in 'Junction' to prevent them from fleeing when being attacked
  • Added idle animation to 'Spencer' in content
  • Added new graphic setting for testing purposes to alter view distance quality via game menu

Updated

  • Updated hit chances of enemies ranged attacks. They now have a harder life to hit moving players
  • Updated spawn times of 'Dustmen' and 'Hauler' guards
  • Updated spawn times of large office building
  • Updated looting table of 'Woodhacker' guards and adjusted the drop rates of certain items
  • Updated looting table of npcs 'Jadran' and 'Jane' in content
  • Updated faction standing of the 'Woodhackers'. They no longer hate the 'Dustmen'
  • Updated server side network compensation for hit detection and slightly increased head hit slot
  • Updated default settings values in client project

Fixed

  • Fixed bug in hit detection where enemies did get hit when the zooming camera was backed to a wall
  • Fixed bug in hit detection where enemies could not be hit when they are very close to the player
  • Fixed bug in 'HK 4.6mm' ammo where knowledge was not gained after finishing '9mm Parabellum' as expected
  • Fixed bug in looting table of 'Woodhacker' guards where maximum item qualities of some drops were wrong
  • Fixed bug in looting table of 'Hauler' guards where 'Golf Club' did drop way too often
  • Fixed bug in subway station near 'Jack' where closing walls where missing at the subway connection point
  • Fixed bug in terrain near the eastern building of the 'Fishmarket' where stairs where not carved out correctly
  • Fixed bug in sprite of commodity 'Floppy Drive' where alpha transparency was missing
  • Fixed bug in default settings where 720p was used instead of 1080p resolution
  • Fixed bug in client where under certain circumstances audio settings did not get initialized as expected
  • Fixed bug in rigidbodies of office characters where hips could behave kinda strange during ragdoll animations
  • Fixed bug in npc 'Big G' where quests where not linked correctly
  • Fixed bug where player character starts to talk unnecessary after leaving the bunker
  • Fixed bug where player character sits down unnecessary after leaving the bunker

v.0.2.3.44 - 12/05/2022

New

  • Added new weapons 'Golf CLub', 'MP5K', 'MP7A1' and 'SPAS-12' to content
  • Added new ammo type, research and knowledge of 'HK 4.6mm' to content
  • Added new quests 'Litter On The Streets', 'Lemon Aid', 'A Knight Without A Sword' and 'Magic Flamingo Sword'
  • Added new npcs 'Jadran' and 'Jane'
  • Added new npc guards to the 'Woodhackers', 'Dustmen' and 'Haulers'
  • Added new faction 'Haulers'
  • Added various new commodity and junk items to content
  • Added various new zombie spawns to the world
  • Added various new harvestables for 'Electronics' skill
  • Added detail props on various buildings to the eastern part of the city
  • Added functionality that certain enemies and npcs are now able to reset their current hitpoints after leaving a combat situation
  • Added more harvestable 'Crates' to the eastern part of the city
  • Added new npc controller for office styled characters to client and server project
  • Added server side network compensation for hit detection of enemies, npcs and players
  • Added trading tables for exalted players to npcs 'Jadran' and 'Jane'

Updated

  • Updated durability loss from damage mitigation from 40% to 25%
  • Updated looting table for wrecking cars and slightly increased the possible cash output
  • Updated chemicals output when dismantling 'Car Battery'
  • Updated dismantle materials of 'Buzzblades' in content.
  • Updated spawn time of enemies at 'Police Station', 'Fire Station' and 'Mall'
  • Updated spawn table of enemies at 'Police Station'. Regular 'Police Officers' are now also spawning indoors
  • Updated aggro behavior of enemies at 'Police Station'
  • Updated buy price of '44 Magnum' ammo from 3 to 4 cash per bullet
  • Updated damage values of 'MAC-10' and 'MAC-10 SD' in content
  • Updated attack speed and base damage values of 'M1 Garrand'
  • Updated hit detection for firearms in server project
  • Updated hit zones of npcs, enemies and players in server project
  • Updated weapon attack behavior in client project to optimize aim behavior while zooming
  • Updated network timings in server project
  • Updated default faction standings of 'Dustmen' and 'Haulers' in content. It seems they have some issues to work out.
  • Updated attacking weapons of 'Dustmen' npcs in content

Fixed

  • Removed colliders from wardrobe doors to prevent players from getting stuck or beeing pushed into walls
  • Removed 'Bone Powder' from trading table of 'Big G'
  • Fixed bug in hit detection where target colliders did not get recognized as expected when crouching
  • Fixed bug in npc controller where head rigidbody collider of 'Logan' and 'Nico' had wrong scalings
  • Fixed bug where 'Mother' did not drop any loot
  • Fixed bug in quest 'Drive Through Time' where 'Big G' did not remove the 'Vodka' from inventory
  • Fixed bug in quest 'Bear Problem' where wrong amount of reputation was granted as reward
  • Fixed bug in various quests where the quest progress conditions on resolving was not checked correctly
  • Fixed bug in various assets where colliders were missing
  • Fixed bug where a tree floated around near the 'Music Tower'
  • Fixed bug where on various locations where zombies could land under roads
  • Fixed bug where some signs had a wrong emissive material
  • Fixed bug in server prefabs where body and head sizes of abominations missmatched the client visuals
  • Fixed bug in server where remote player prefabs height did not match the clients character visualization
  • Fixed bug in server scene where wrong network update rates were specified for enemies and npcs
  • Fixed bug in servers hit detection where aim pivot got messed up when players were crouching
  • Fixed bug where 'Woodhacker' guards had too slow idle walk speed
  • Fixed bug in 'Dustmen' npcs where karma reaction settings were wrong

v.0.2.3.35 – 05/05/2022

Updated

  • Adjusted the balancing for monsters, that had become way to agile and fast
  • Reduced crippled effect

Fixed

  • Fixed a bug in the BigG quest

v.0.2.3.34 – 05/05/2022

New

  • Added new npc 'Big G' to content. He can be found in the neighbourhood
  • Added new faction 'Corner Guys' to content
  • Added new boss enemy 'Mother' to content
  • Added new animations, attacks, effects and sounds for new boss enemy "Mother" to content
  • Added new knowledge item 'Chapter V: Mother's Kiss' to content
  • Added new knowledge, research and consumable item 'Mother's Thorn' to content
  • Added new item set 'Mothers Outfit' to content
  • Added new military enemies near 'Sarges Warehouse' and increased spawn rates of military enemies
  • Added new zombies as entourage to boss 'Pinky' on tower building
  • Added new weapon 'M1 Garand' to content
  • Added new research for new weapon "M1 Garand" to content
  • Added new recipe for new weapon "M1 Garand" to content
  • Added new tool weapon 'Sledgehammer' to content
  • Added new audio set for 'M1 Garand' to content. Yes. It makes 'pling'.
  • Added new helmet item 'Traffic Cone' to content
  • Added new quests 'Drive Through' and 'Apocalypse Now' to content
  • Added new male and female voice over texts for generic item actions to content
  • Added various new interactable and harvestable objects to content
  • Added various interior props to buildings in the neighbourhood
  • Added various new enemy spawn positions to content
  • Added various new 'Wild Poppies' spawns to world
  • Added various indoor zombies to the local police station
  • Added 'Chapter V: Mother's Kiss' to trade table of npc 'Nelson' in content
  • Added props to residential and commercial buildings behind the dustmen area
  • Added mute character footstep sounds in bunker to game options in client project
  • Added new keybind (default F12) to client game options to toggle the user interface in the world scene
  • Added interface toggle handling to clients world scene handler

Updated

  • Removed huntingshelf from 'Black Hand' respawn location
  • Updated networking tickrates for mid and long range creatures in server and client project
  • Updated anti aliasing options in clients game menu to provide more details about current user settings
  • Updated skill tooltips to show total attribute effectiveness instead of attribute scale factors
  • Updated melee combat attack animation handling in client project
  • Updated line of sight offset values for enemies and npcs in ai handlers to gain some more accuracy
  • Updated request message structure of '/who' command to show total players online at the bottom
  • Updated dismantle materials of 'Wild Poppies'. Players will now yield chemicals on dismantle
  • Updated maximum stack size of 'Wild Poppies' from 20 to 50 in content
  • Updated minimal respawn time of 'Wild Poppies' from 120 to 180 seconds
  • Updated trading table of npc 'Big G', beside the ACP and .44 Magnum ammo he is also selling a golden 'M1911'
  • Updated looting table of boss 'Mother' in content
  • Updated looting table of boss 'Sarge' in content
  • Updated looting table of female dustmen guards in content
  • Updated looting table of builder zombies in content
  • Updated looting table for cars to add its own junk loot list
  • Updated poison resistance values of 'Mothers Outfit' in content
  • Updated current stack size text of player effects in client user interface
  • Updated slowdown timing of enemy and npc ai from 2 seconds to 0.5 seconds
  • Updated acceleration values of enemy and npc ai from 5 to 10 units per second
  • Updated underground car park of shopping mall in content
  • Updated base damage of 'Charlies Wrench' from 30 to 25
  • Updated weapon type of female dustmen guards from 'Reinforced Short Axe' to 'Sledgehammer'
  • Updated knowledge requirements for '7.62 NATO Cartridge' research and removed 'Remington 783' as prerequirement
  • Updated research duration of 'M1 Garand' from 8 hours to 20 hours

Fixed

  • Fixed bug in default world camera field of view handling where temporal anti aliasing defaults messed up transparent object ndering
  • Fixed bug in chat system where quick reply could get triggered when writing mails to other players
  • Fixed bug in npc controllers where head collider did not fit the rigidbody scaling
  • Fixed bug in Sarges Warehouse where players could get stuck between containers
  • Fixed bug in quest 'First World Problems' where questitem did not get removed as expected
  • Fixed bug in world objects where colliders were missing
  • Fixed bug in military enemies where crippled effect did not get applied as expected
  • Fixed bug in servers resource manager where disabled quests were hooked incorrectly to their questgiver
  • Fixed bug in quest 'Bad Boy' where unintended repeatable flag was set
  • Fixed bug in consumable 'Liquid Fertilizer' where 'Nausea' effect was removed instead of gained
  • Fixed bug in tower building where players could jump into a 'blocked' staircase
  • Fixed bug in tower building where player couldn't reach a certain lootable
  • Fixed bug in tower building where zombies would gather behind some floor rubble and could get stuck
  • Fixed bug in 'Sarges' ai handler where he could get stuck under certain circumstances
  • Fixed bug in echo sfx of audio set 'Rifle 01' in content
  • Fixed bug in editor ui where enemy attack range could not be greater than 10m
  • Fixed bug near office building where zombies and guards tried to reach each other through a wall
  • Fixed bug near firebrigade where zombies could fall through the roads
  • Fixed bug where enemies and npcs could not calculate a correct line of sight to their combat targets
  • Fixed bug where players could get stuck by wardrobe doors in various world locations
  • Fixed bug where some meshes were missing the expected materials
  • Fixed bug where magazine of 'M1 Garand' weapon did not get rendered correctly

v.0.2.3.15 – 28/04/2022

New

  • Added new quests "Beloved Books", "Bad Boy", "Broken Phone", "First Run" and "Movie Night" to content
  • Added new quests "Filling the Gaps" and "Secret Passage" to content
  • Added new Npcs "Sandra" and "Dennis" to content
  • Added new item sets "Desert Combat" and "Traditional Outfit" to content
  • Added new weapons "Remington 783", "Remington 783s", "Remington 783s MK2" and "Plastic Flamingo" to content
  • Added new weapons "Katana", "Mac-10 SD" and "Glock 17 SD" to content
  • Added new ammo type, research and crafting recipe of "7.62 NATO" to content
  • Added new research and crafting recipes for various weapons to content
  • Added new faction "Military" to content
  • Added sound settings for menu music, world sfx and character voice overs to clients game options
  • Added brightness settings to graphic options in clients game options
  • Added new idle voice overs for male and female characters to content
  • Added detail props to various buildings in world
  • Added new vehicle "Swat Van" to content
  • Added various text highlights to quest descriptions in content
  • Added various new zombie spawn positions to content
  • Added friends of "Sarge" to content
  • Added new chat channel for trading to server and client

Updated

  • Updated buy price of item "Nail" from 1 cash to 2 cash in content
  • Updated stack size of item "Cash" item from 500 to 1000 in content
  • Updated base damage of "Mac-10" from 18 to 26
  • Updated base damage of "Nailgun" from 15 to 5 and piercing damage from 3 to 20
  • Updated base damage of "Glock 17" from 20 to 21
  • Updated network timings of near field remote player synchronization in client and server
  • Updated handling of dynamic auto exposure in render system and removed the ability to disable it in game options
  • Updated loot tables of various npc "Guards" in content
  • Updated drop amount of various ammo types of enemies and lootables in content
  • Updated drop chance of "Purulent Catfish" to a more reasonable value
  • Updated loot table of "Dustmen" and "Dustmen Leader" npcs so they can drop some green weapons now
  • Updated chat system quick reply handler in client project
  • Updated npc "Jack O'Connor" so he is now able to repair equipment and sells "Remington" rifles and other items
  • Updated aggro values of "Sarge" in content

Fixed

  • Fixed bug where looting of a certain ammo crate did not work as expected
  • Fixed bug where some dynamic world lights did not behave as expected
  • Fixed bug where drop chance of "Rotton Skin" was insane
  • Fixed bug where "F18-Hornet" jet engine sfx was way too loud
  • Fixed bug where mails did not get delivered to the player as expected during the password recovery process
  • Fixed bug where respawn radius checks of various "Black Hand" npcs did not work expected
  • Fixed bug where production queue could get messed up under certain circumstances
  • Fixed bug where timings of dynamic lightables where wrong
  • Fixed bug where mesh colliders where missing and positions of various world objects were wrong
  • Fixed bug where climbing did not work as expected on some ladders
  • Fixed bug in chat system where using the auto reply function could mess up the input controls
  • Fixed bug in chat system where auto reply function could get triggered during key rebinding
  • Fixed bug in chat system help where depricated project name was displayed instead of actual project name
  • Fixed bug in chat system where internal container states could get messed up under certain circumstances
  • Fixed bug in game options where keybindings of auto reply could not get changed as expected
  • Fixed bug in cleanup routine of lootables where players could get stuck in the looting state
  • Fixed bug in terrain where holes existed in the north-eastern part of the map
  • Fixed bug in ragdoll system of "Mr. Snuffles"
  • Fixed bug in world geometry inside the tower building where physics simulation could cause potential falling-damage issues
  • Fixed bug in gameserver where a crash could occure during startup if the 64k limit of physic materials reached
  • Fixed bug in hospital where players could get stuck inside a room without having a crowbar
  • Fixed bug in hospital stairway to prevent players from getting trapped
  • Fixed typos in various quest texts

v.0.2.3.3 – 14/04/2022

Updated

  • Updated Unity Version and other components (might fix Mac M1 issues)
  • Improved ragdoll effect for crawling zombies
  • More buildings with detail propping

Fixed

  • Fixed a bug where dead zombies would stand in T-Pose
  • Fixed a bug where killed zombies would freeze instead of falling over with ragdoll effects

v.0.2.2.73 – 22/03/2022

New

  • Installer, Launcher and Autoupdater (Windows, Mac, Linux)
  • Installer, Launcher and Client are now EV signed
  • Added Landing Page (www.persist.online)
  • Password Recovery service
  • Added PING counter in Client
  • Added Knockback effect for some weapons (still work in progress)
  • Added Ragdoll effects for dying creatures (still work in progress)
  • Added Voice Overs for the player character
  • Bears, Boars, Riot Cops, Prisoners and more
  • Riot Cop Equipment set
  • Some cars can be harvested with Crowbars
  • Added some new NPC with small quests
  • Added new Logo

Updated

  • Renamed the project to Persist Online
  • Larger map, more buildings, forests and details
  • Radio station with new soundtrack

Fixed

  • Lots of bugfixes
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