v.0.3.1.1 - 24/11/2023
New
- Added missing water volumes
- Added missing Mesh Colliders
- Added Starter Melee weapon
Updated
- Updated default texture settings from high to medium
- Updated times for Fish Claim
- Updated Desert Eagle
- Removed all quests without objective
- Removed NPC names in chat when NPC dies
Fixed
- Fixed bug where muzzle flash fx called instantiate with a null reference when weapon fx pivots were not provided as expected
- Fixed bug where fishing rod was not correctly rendered when fishing
- Fixed bug where aim pivot was too close to character when attacking without active weapon zoom
- Fixed bug where players could zoom aim when being mounted
- Fixed position and behaviour for Ava Ramirez
- Fixed marker position for Ava Ramirez
- Fixed wrong message in fish claim
v.0.3.1.0 - 23/11/2023
New
- Added new Character Controller and Outfits
- Added new NPCs
- Added Auction house
- Added new Cities and Strongholds Deadend and Timberhaven
- Added new Quests
- Please remove all old quests without names; they won't work anymore
- Added Claim System
- Added Funnel Optimization
- City rework
- Rework on most city areas
- Added City districts
- Added more space & more complex buildings
- Added more infrastructure
- Added more detail propping
- Rework on most city areas
Updated
- Updated Day&Night Monsters with correct Spawn/Despawn
Fixed
- Fixed bugs in the party system
- Fixed F12 bug
Update notes
- Check out our blog for more specific details: https://www.persist.online/blogwp/?p=49
v.0.2.7.18 - 05/06/2023
New
- Added party system
Fixed
- Fixed login issue
- Fixed various bugs in the harvesting system
- Fixed bug where enum of interactable modifiers was broken
- Fixed extend account session on change squad
- Fixed bug in climbing system where player character could climb through obstacles over the climbable
- Fixed bug in enemy and npc ai handling where early out in aggro handler returned wrong flag
v.0.2.7.8 - 09/05/2023
New
- Added new weapon deviation system to client and server project
Updated
- Updated weapon attack handling in client project for new weapon deviation system
- Updated weapon deviation calculations in server project to a much more sophisticated approach
- Updated crosshair ui handling in client project for new deviation system
- Updated save zone boundaries of 'Junction' in content
- Updated default zombie head and body collider measurements in server project for new deviation system
- Updated default npc head and body collider measurements in server project for new deviation system
- Removed depricated deviation values from weapon prototypes in content
- Removed depricated deviation editor fields from weapon editor in client and server project
v.0.2.7.6 - 02/05/2023
Fixed
- Fixed bug in mount animator controller where neigh sfx behavior did not trigger its playback as expected
- Fixed bug where the game session expired on account creation
- Fixed bug in action bar where chat inputs triggered action bar slots
- Fixed bug in character animator states where jumping on a horse triggered a wrong animation
- Fixed bug in character movement where player could walk on too steep grounds
- Fixed bug where accounts with purchases from store couldn't log in correctly
v.0.2.7.4 - 26/04/2023
New
- Added new canvas for keybind tooltip buttons to world scene
- Added Change Squad Option to Game Menu
- Added decoupled enter world and spawn character
- Added new enter world routine to player manager
Updated
- Updated spawn location of keybind tooltips from main canvas to own canvas object in client project
- Updated spawn player handling in player manager in server project
- Updated character spawn handling in client and server project
v.0.2.6.61 - 17/04/2023
Fixed
- Fixed a bug where zombies and NPCs stopped spawning after a while
v.0.2.6.60 - 12/04/2023
New
- Added new damage modifiers
- Added new effect "Protected Area"
- Added new effect for trees being chopped
Updated
- Updated damage modifier types of effect modifiers to percentage values
v.0.2.6.51 - 31/03/2023
New
- Added duration to effects
- Added function to remove all active player effects without a duration
Updated
- Updated hud effect handling in client project to support effects without a duration
- Updated hud effect handling in client project to support runtime remove of all effects without a duration
- Updated all effects in content to support new effect properties
- Updated player despawn handling in server project to remove all active effects without a duration automatically
- Updated zone handling to a more robust approach
- Updated effect types of player effects
- Updated visibility handling of quest tracker foldout icons in client project
- Updated effect type enum to new effect types
- Updated effect type tooltip color scheme in client project
- Removed default texts from talking menu prefab in client project
Fixed
- Fixed bug in server where players did not get removed from enemy and npc aggro tables on despawn
- Fixed bug in scrolling combat texts where a null exception could occure
- Fixed bug where dead characters were able to emit voice messages in client
v.0.2.6.47 - 28/03/2023
New
- Added buildings near bridge
- Added Park near bridge
Fixed
- Fixed a bug in the horse quest, where a scriptable object was broken due to duplication
v.0.2.6.46 - 27/03/2023
Fixed
Fixed some bugs in the horse quest
v.0.2.6.45 - 22/03/2023
New
- Added Questline to get the first mount (requirement: Level 40)
v.0.2.6.44 - 17/03/2023
New
- Added new icon to texture sprite font atlas in client project
- Added headshot icon to scrolling combat texts in client project
- Added interface option to game menu to disable headshot icons in scrolling combat texts in client project
Updated
- Updated questable use and loot handler in server project
- Updated texture atlas for font sprites in client project
- Updated scrolling combat text damage handling in client project
- Updated maximum scattering distance in x and z direction for scrolling combat texts in client project
- Updated scrolling combat text sizes in client project
- Updated log level of players movement values
- Removed old questable handling from client and server project
Fixed
- Fixed bug in sorting order of server network messages in client project
- Fixed bug in claimable message batching in server where wrong batch size was used
- Fixed bug where inventory item tooltips could get out of horizontal screen bounds
- Fixed bug in default settings where wrong port was specified for support service in server project
- Fixed bug in scrolling combat texts where texts might appear offscreen for huge enemies
v.0.2.6.40 - 15/03/2023
New
- Added new assets for startup screen to client project
- Added new scripts and shaders for startup screen handling to client project
- Added new zone for Junction to content (but currently not a protection zone yet!!!)
- Added zone messages to hud system message handler in client project
- Added zone handling to lod manager in client project
- Added new Faction and NPCs with Karma quests
- Added cloth to loot from Wardrobes
Updated
- Updated startup scene with new dynamic prefabs in client project
- Updated startup scene logo handling and put persist and cipsoft logo in its own ui layder
- Updated Karma system. Zombies no longer yield any Karma
- Updated FactionXP system. Zombies no longer yield any faction xp
- Updated enemy loot to not include any cloth anymore
- Removed old startup screen background from client project
Fixed
- Fixed bug in client where exit game from game menu was not handled as expected
- Fixed bug in server where player did not get despawned from world at correct time when a logout occured
- Fixed bug in various prefabs where old box colliders got replaced by mesh colliders
- Fixed bug in world patch optimizer where pivot was used instead of geometry bounds center point
- Fixed bug in server player handler where despawn did not unsubscribe from zones as expected
- Fixed bug in quest completion trigger handler where voice and zone messages were missing
- Fixed bug where players experienced unexpected kicks
v.0.2.6.32 - 27/02/2023
New
- Players will now loose the content of their backpack on death
- Players will now loose the equipped backpack item on death
- Added dynamic current hitpoint depended saturation visual effect to client project
- Added custom player lootable visual prefabs to backpack prototypes in client and server project
- Added various helper functions to servers account manager to handle backpack loss upon death
- Added new lootable type for player loot to client and server project
- Added new lootable prefab for player lootables to client project
- Added player lootable prefab to clients world manager in client boot scene
- Added player lootable handling to server project
- Added various helper functions to utility class to handle new player lootables in client and server project
Updated
- Updated main world camera in client project
- Updated player loot despawn duration from 15m to 20m in server project
- Updated lootable spawn network messages to show the correct backpack item after death as loot container
- Updated aot defines for network messages in client and server project
- Updated log level of movement update warning in server to debug
- Updated stop watch warning threshold of main message pump in server project from 5ms to 20ms
- Updated loot handler in client project to support player lootables
- Updated refresh rate of action bar from 10Hz to 20Hz in client project
- Removed unnecessary old lootable prefabs from client project
- Removed unnecessary shader channels from world scene canvas objects in client project
Fixed
- Fixed bug in server where additional backpack rows where not considered correctly on creating player loot
- Fixed static flags of backpack lootable prefabs in client project
- Fixed bug in client where dead players sended unnecessary movement updates to the server
- Fixed bug in server where a null exception could occure when killing a player and removing its backpack items
- Fixed bug in client that certain ui elements did not hide as expected when toggling to screenshot mode
- Fixed bug in world scene where action bar elements had wrong sorting orders
- Fixed bug in action bar position where border slightly missmatched the inventory border in client project
- Fixed bug in quick info container where positions overlapped with the action bars
- Fixed bug in action bar slot where linked action got triggered unexpectedly when chat was in type mode
- Fixed bug in action bar slot where pending invoke calls did not get cancelled on destruction
v.0.2.6.26 - 17/02/2023
New
- Added action bar to client project
- Added possibility to use modifier keys in key bindings (Note: user defined key bindings will be reset)
- Added accept text to quest log entries of character info menu in client project
Update notes
- Hint: You cannot switch your weapons with 1-4 anymore. Weapon switch is now on mouse wheel or Q and Alt-Q
v.0.2.6.24 - 16/02/2023
New
- Added new quick info for karma changes to client project
- Added new quick info for xp changes to client project
- Added new quick info for raw material changes to client project
- Added new quick info for currency changes to client project
- Added new quick info for reputation changes to client project
- Added quick info background colouring to quick info labels in client project
- Added character caching to quick info mails in client project
- Added static string for startup scene in client project
- Added new quick info prefab for unread mails to client project
- Added sfx handling for unread mails quick info to client project
Updated
- Updated amount tooltip handler to show and hide the dismount option only after idling for a short period of time
- Updated quick info manager in client project to handle karma changes
- Updated quick info time for xp, karma and reputation changes from 5 to 4 seconds
- Updated quick info manager in client project to handle raw material, currency, reputation and xp changes
- Updated quick info loot duration from 4 to 5 seconds in client project
- Updated colour scheme for currency and raw material quick infos in client project
- Updated quick info handling in client project
- Updated quick info manager to partialized class structure in client project
- Updated quick info manager to support unread mails notifications in client project
- Updated various harvestables to use new mechanic
- Removed system messages for karma changes in client project
- Removed system messages for raw material changes in client project
- Removed system messages for currency changes in client project
- Removed system messages for xp and reputation changes in client project
- Removed scrolling combat texts for xp changes in client project
Fixed
- Fixed bug in client boot scene where quick info mail component was not handled correctly
- Fixed bug in client where quick info mail push after login was not working as expected
- Fixed bug in client where quick info mail sfx was played back while in loading scenes
- Fixed bug in client where quick info manager initialisation was hooked in wrong place
v.0.2.6.19 - 13/02/2023
New
- Added debug information for audio buffers to inventory manager in client project
- Added various new foley sounds to server and client project for inventory item handling
- Added dynamic audio pitching to inventory foley sounds in client project
- Added menu offset handling to quick info loot prefab in client project
- Added audio pickup and drop fields to item prototype definitions in client and server project
- Added static audio source component to inventory manager to playback foley sounds in client project
- Added generic audio sound effects for foley interactions to client project
- Added quick info manager to client project
- Added quick info prefab for loot to client project
Updated
- Updated names of private test patches to avoid any collisions with live patches
- Updated default color scheme of scrolling combat texts in client project
- Updated scatter behavior of scrolling combat texts in client project
- Updated sizes of scrolling combat texts in client project
- Updated collider sizes of enemy, npc and harvest lootables in client project
- Updated visuals, position and timings of keybind tooltip to a more slick version in client project
- Updated inventory foley audio handler to provide different default sfx based on the item types
- Updated characters bored timer from 90 seconds to 180 seconds
- Updated item pickup message of quest items to new quickinfo system in client project
- Updated world and bunker scene in client project for quick info integration
- Removed old item auto pickup scrolling texts from client project
Fixed
- Fixed bug in handle keypress functionality in inventory manager in client project
- Fixed bug in inventory foley audio handling where generic loot sounds could overlap each other
- Fixed bug in inventory foley audio handling in client project
v.0.2.6.13 - 08/02/2023
New
- Added various new network messages for batched spawning of dynamic entities to server and client project
- Added batched spawning for all dynamic entities to servers interest manager
Updated
- Updated server sync values for dynamic entities in static values
Fixed
- Fixed bug in CharacterData where character id was flagged as ignored field on network copy creation
- Fixed bug in spawn character command for remote players where character data was used instead of the character data network copy
v.0.2.6.12 - 07/02/2023
New
- Added take all button hook for instant looting to client project
- Added loot all tooltip to client ui when actively looting a loot container
- Added take all handler to client input manager
- Added input variable for take all handling in client project
- Added loot container auto close function after loot all was executed successfully
- Added scrolling item text to generic loot all function in client project
- Added message batching for movement, state and weapon updates to server project
- Added various new network messages for batch updates to client and server project
- Added lerping to sendrate updates in client project
- Added new distance based priority caps to server scene
- Added network message sent error handling to server and client project
- Added SupportService
Updated
- Updated despawn lootable message to make sure the last state update will get sent to clients correctly
- Updated player loot text color scheme and scrolling text handler in client project
- Updated spawn handling in servers interest manager to prepare spawn messages for further batching
- Updated keybind position of loot all option in game menu
- Updated keybind name of loot all option in game menu
- Updated batched movement, state and weapon updates to fragmented messages in server project
- Updated network configuration parameter location in server project
- Updated network batching limit in server project from 10 to 20 messages
- Updated max message sent queue in client and server to 1024 entries
- Updated interest management in server project to support batching of update messages
- Updated subscription values due new presence management in server and client project
- Updated max message sent queue in client and server to 2048 entries
- Updated network ack buffor from 32 bit to 64 bit
- Updated internal debug ui component in server and client project
- Updated asset menu structure of scriptable mount asset menus in server and client project
- Updated various tool location strings in various scriptable object editors
- Updated presence management in server from fixed priority ranges to distance based priority system
- Updated server editor ui for distance based priority system
- Removed old priority range defaults from server scene
Fixed
- Fixed bug where lootables did not open as expected when loot all function was used
- Fixed bug in server where disconnect handler caused an unnecessary warning regarding fishables and harvestables
- Fixed bug in import settings for tree trunk asset in content
- Fixed bug in server respawn handling where players mount collider was active after respawn
- Fixed bug in network message order where new network messages were placed in wrong place after merge
- Fixed bug in server main scene where server main component had wrong default values
- Fixed bug in presence managers map cache where world bounds did not reflect correct world size
- Fixed bug where chat messages did not work as expected after presence management update
v.0.2.5.9 - 13/01/2023
New
- Added missing repayment setting to client settings
- Added shared service libary, added automatic login for repayment link
- Added LoginQueue for expensive decryption
- Added Supporttool authentication and some basic features
- Added SearchUI for Supporttool
- Added log messages for game server login, fixed findings from performance tests
- Added quality profiles for client settings and set default to Medium
- Added workaround for volume cloud on OSX devices
- Added Assembly version to Payment Proxy and updated build script
- Added private worlds and cip accounts
Updated
- Updated session recording and playback
- Updated handling of RSA usage on Login packet
- Updated Payment Proxy to prevent sleep after connection error
- Updated Payment Proxy to handle multiple requests simultanesouly
- Updated Payment Proxy to add timeout for ssl connection
Fixed
- Fixed a bug where bunker was not always saved correctly
- Fixed timing of pre-login session messages
- Fixed a bug where ranking was updated while being saved
- Fixed some issues with ranking generation and update
- Fixed a bug where the server didn't shutdown correctly before finishing background saving of data
- Fixed some minor issues with SFX Settings and game menu
v.0.2.5.8-bugfix - 19/12/2022
Fixed
- Fixed a bug where the production in the bunker warehouse was not assigned correctly when players weren't logged in at completion time
v.0.2.5.8 - 16/12/2022
Fixed
- Fixed a bug where players could start already completed quests
- Fixed various terrain issues
- Fixed content bugs, where some assets didn't have the correct position
v.0.2.5.6 - 14/12/2022
New
- Added new backpack items 'Basket' to content
- Added new interface elements for additional backpack slot remove marks in client project
- Added dynamic container size handling to inventory containers in client project
- Added remove mark handlers to inventory item class in client project
- Added remove mark handlers to inventory slot class in client project
- Added various new inventory container handlers to inventory system in client project
- Added resize operations to inventory manager in client project
- Added new voice over sounds for inventory operations in client project
- Added various new result enums to handle different inventory results in client project
- Added new static color for bonus slots to client and server project
- Added new static strings for backpack operation related system messages to client and server project
- Added scrolling function to inventory containers in client project
- Added helper function to character inventory data to calculate the additional inventory rows gained by the current backpack
- Added various new defines for inventory interface generation to static values
- Added new item type backpack to client and server project
- Added new inventory slot for backpack to inventory manager
- Added backpack fallback handling to inventory handling of players and remote players in client project
Updated
- Updated initialisation of inventory containers in client project
- Updated inventory item prefab and inventory slot prefabs in client project
- Updated code comment structure in inventory container class in client project
- Updated free slot search for new inventory items in server project
- Updated male and female voice set in client project
- Updated various code comments in character data inventory class in client and server project
- Updated various input handlers to avoid any problems with picked items
- Updated resources due new item types in client and server project
- Updated inventory container generation in client project to be codewise much more user friendly
- Updated backpack loading system in client project to consider dynamic backpack sizes on interface generation
- Updated loot container spawning in enemy and npc ai to be more flexible
- Updated inventory container prefab in client project
- Updated automatic item order in inventory containers from top-bottom to left-right
- Updated inventory slot resolution in client project from 56x56 to 48x48
- Updated storage tab size in client from 12x11 to 14x14 slots
- Updated inventory tab size in client from 12x5 to 14x6 slots
- Updated spare parts tab size in client from 12x7 to 14x8 slots
- Updated ammo tab size in client from 4x1 to 5x2 slots
- Updated mail tab size in client from 9x3 to 11x3 slots
- Updated mail dialog layout in client project
- Updated chat width in client project
- Updated size of various dialog elements in client project
- Updated click handling in inventory system from click events to more responsive mouse down events
- Updated loot item generation system in server project to generate container positions on server side for future reference
- Updated lootable, harvestable, fishable and questable spawner definition in client and server project
- Updated network messages and aot defines for all loot messages in client and server project
- Updated default knowledge of players in content
- Updated inventory item handlers for backpack item types in client and server project
- Updated main camera focal lens settings to improve depth of field effect
- Updated runtime handling of environmental gameplay settings in client project
- Updated import settings of all materials and enabled gpu instancing by default to avoid any cpu overhead during rendering
- Updated import settings of textures to fit the correct texture size to avoid unnecessary render overhead during runtime
- Updated import settings of textures to enable dynamic mipmap streaming during client runtime
- Updated default lod distance values to minimize negative visual effects of nearby impostors
- Updated default lod1 range from 80% to 85% in world patches
- Updated default lod crossfade option in world optimizer to gain some additional performance during client runtime
- Updated default lod bias from 100% to 110% to improve visual quality during client runtime
- Updated default game settings file of client in repository
- Updated default detail grass distance from 90m to 85m in client project
- Removed backpack label tag from inventory backpack container in client project
- Dead bodies will remain on the ground much longer, making it easier to loot from larger groups of Undead
Fixed
- Fixed bug where server and client did not build as expected due some unnecessary using directives in code
- Fixed bug in inventory system in client where loot container rows received wrong colour values
- Fixed bug in inventory system in client where rects of resized loot containers received wrong transform values
- Fixed bug where null exception could occur during free slot search on swapping in inventory container
- Fixed bugs in inventory system in client project
- Fixed bug in inventory system where auto move did not find valid move to containers under certain circumstances
- Fixed bug in inventory system where left and right clicks on items did not respond as expected during cursor movement
- Fixed bug in game settings where brightness values did not get initialised as expected
- Fixed bug in client world scene where an invalid worldmanager, account and utility reference occurred during runtime
- In addition the micro lags every 5 minutes have been fixed.
v.0.2.5.0 - 22/11/2022
New
- Added support for squads (Account -> Squad on Gamworld (like your character's family name) -> Characters)
- Added new server Deadend in Brazil
- Added new Login and Accountservice in Backend infrastructure
- Added Virtual Currency Server in Backend
Updated
- Updated the layout of the city
- Updated various buildings in the city
- Updated main camera focal lens settings to improve depth of field effect
- Updated runtime handling of environmental gameplay settings in client project
- Updated import settings of all materials and enabled gpu instancing by default to avoid any cpu overhead during rendering
- Updated import settings of textures to fit the correct texture size to avoid unnecessary render overhead during runtime
- Updated import settings of textures to enable dynamic mipmap streaming during client runtime
- Updated default lod distance values to minimize negative visual effects of nearby impostors
- Updated default lod1 range from 80% to 85% in world patches
- Updated default lod crossfade option in world optimizer to gain some additional performance during client runtime
- Updated default lod bias from 100% to 110% to improve visual quality during client runtime
- Updated default game settings file of client in repository
- Updated default detail grass distance from 90m to 85m in client project
Fixed
- Fixed bug in game settings where brightness values did not get initialized as expected
- Fixed bug in client world scene where an invalid worldmanager, account and utility reference occured during runtime
Update notes
- The new client will increase overall FPS performance around 10-20%.
v.0.2.4.55 - 27/10/2022
Updated
- Updated the position of the music tower to another position in town
- Updated Junction city to increase performance
v.0.2.4.54 - 24/10/2022
New
- Added more detail propping across the world
- Added observatory on mountain
Updated
- Updated black bear to require skinning skill of 15 or higher
- Updated burned trees to require limbering skill of 15 or higher
- Updated metal ore to require mining skill of 15 or higher
Fixed
- Fixed a bug where players couldn't skin animals anymore
v.0.2.4.53 - 13/10/2022
New
- Added various content locations
- Added vegetation
- Added more detail propping across the world
- Added new animal black bear
- Added new animal black boar
Updated
- Updated terrain in various areas
v.0.2.4.52 - 06/10/2022
New
- Added harvest requirements to harvestable spawners in server and client project
- Added harvest success and failure trigger to harvestable spawners in server and client project
- Added new voice message for skills to male and female voice over sets
- Added new increment and decrement action node to ai behavior system
- Added new ai behavior system (monsters and npcs are not using it yet!)
Updated
- Updated error and fail handling for harvesting in client project
- Updated network answer message for harvest requests in cliet and server project
- Updated aot defines for network protocol in client and server project
- Removed unnecessary using directives from source files of ai behavior system
Fixed
- Fixed bug where missing ifdef prevented client and server from building as expected
- Fixed bug where condition nodes with invalid variable identifiers caused null exceptions
v.0.2.4.41 - 23/09/2022
New
- Added Cult Bread
- Added new knowledge and tool Scythe
- Added new harvestable wheat
- Added new NPC Sylvia at Cult Of The Atom
Fixed
- Fixed bug in Cracks in the Sky quest
- Fixed bug in the Black Wood quest
v.0.2.4.38 - 22/09/2022
New
- Added effect handling to content modifiers in scripting engine in server and client project
- Added new effect 'Light Of The Atom' to content
- Added new 2nd tier ressources for Burned Trees (Black wood and wood tar) and Rocks (Rock Parts and Metal Ore)
- Added new NPCs and Quests for Cult Of The Atom
- Added Exalted Trading for Cult Of The Atom
- Added new weapon Rossi Circuit Judge
- Added new weapon MTs255
- Added new ammo LC .45
Updated
- Updated Wrench knifes to correct quality level
v.0.2.4.37 - 16/09/2022
New
- Added new skills 'Casual Clothing', 'Light Armor' and 'Heavy Armor' to content
- Added new skill modifiers for durability loss reduction to client and server project
Updated
- Updated equipment item tooltips in client project
- Updated armor durability handling and added in new skill hooks in server project
- Updated armor types of all equipment items in content
- Updated skill editor in client and server project
- Updated world optimizer to force not to apply root motion on animators during runtime
- Removed depricated woodhacker claimable from content
v.0.2.4.34 - 07/09/2022
New
- Added new flag to interactable spawners to enable emergency door opening
Updated
- Updated interactable handling and added usage from behind overload capability to server
- Updated prefab of rob container in content
- Updated login network message with premium account information
- Updated aot defines for network protocol in client and server project
Fixed
- Fixed bug in quest 'Storage Wars' where questflag did not get removed correctly when abandoning the quest
v.0.2.4.32 - 05/09/2022
New
- Added new quest for Rob at Cult of the Atom
Updated
- Updated loot chances for Boss Docker
Fixed
- Fixed bug in scripting engine where tooltype check did not behave as expected
- Fixed bug with various issues with floating items
v.0.2.4.31 - 01/09/2022
Fixed
- Fixed a bug where certain equipment could be upgraded for free in the bunker
v.0.2.4.30 - 01/09/2022
New
- Added new terrain detail textures to client and server project
- Added item upgrade system to bunker workshop
- Added item upgrade handling to account manager in server project
- Added item repair system to bunker workshop
- Added item durability scaling with quality to client and server project
- Added new network messages for workshop handling to client and server project
- Added new chat message type for item upgrade system to client and server project
- Added various ui images and icons for item upgrade system to client project
- Added new monsters and new bossmonster
- Added new research
- Added various new quests
Updated
- Updated various patches to fix animatable rotations in content
- Updated water shader for lakes and oceans in client project
- Updated terrain detail textures in client project
- Updated terrain detail settings in patches in client and server project
- Updated terrain patch settings with new details in client and server project
- Updated terrain texture layers in client and server project
- Updated durability loss of items if upgrading failed in bunker workshop
- Updated item repair dialog in bunker workshop menu
- Updated item placement rules for item upgrade and repair containers in bunker workshop menu
- Updated item quality price modifiers in client and server project
- Updated raw materials turnover event for zks in server project to handle changes on item upgrades correctly
- Updated network request message for item upgrade requests in client and server project
- Updated aot defines for network protocol in client and server project
- Updated resources in resoured manager for client and server project
- Updated durability yield values of item repair system in bunker workshop
- Updated workshop menu prefab in client project
- Updated auto move operations in inventory manager in client project
- Updated aot defines for network protocol in client and server project
- Updated font assets in client project
- Updated max textures layers for terrain patches from 8 to 12 in client and server project
- Updated terrain slope values in splatmap configuration
Fixed
- Fixed bug in world optimizer where animators inherited wrong world rotations
- Fixed bug in inventory manager where item borders did not get refreshed as expected
- Fixed bug in content where various items did not have valid crafting materials
- Fixed bug in terrain patches where invalid tree objects existed in certain patches
- Fixed bug where existing accounts did not receive any valid workshop data after migration in server projec
- Fixed bug in workshop where repair button ui updates could cause some flickering artifacts in client project
- Fixed bug in inventory manager where auto equip of items to current character inventory was possible in bunker workshop
- Fixed bug in server where new accounts did not receive the workshop data as expected
- Fixed bug in inventory manager where auto move of items to current character inventory was possible in bunker workshop
- Fixed bug in bunker menu handler where sorting order of interface elements was wrong
- Fixed bug where internal ids of network messages did not match code documentation
- Fixed bug in weapon editor where melee and ranged weapon attack range was broken
v.0.2.4.15 - 04/08/2022
New
- Added new npcs and quests
- Added new faction and areas
- Added new time check handling to content conditions in scripting engine in client and server project
- Added prefab for readable dialog to client project
- Added readable dialog data structures to client project
- Added readable dialog handling to dialog manager in client project
- Added new attributes to dialog handling in scripting engine in server project
- Added main camera rotation to god command scripting engine in client and server project
- Added weather updates to god command handling in client and server project
- Added time of day updates to god command handling in client and server project
- Added new god commands for performance cases to client and server project
- Added network message for god commands to client and server project
- Added god teleportation handler in client and server project
- Added teleport modifier to god command handler in server project
- Added content modifier handling for god commands in server project
- Added god commands to resource manager in client and server project
- Added scriptable data structures for god commands to client and server project
- Added new graphic option for world camera culling distance to client project
Updated
- Updated content condition evaluation in client and server project
- Updated world manager time handler in server project
- Updated dialog manager in boot scene in client project
- Updated content modifier interface is client and server project
- Updated network message for dialog handling in client and server project
- Updated aot defines for network protocol in client and server project
- Updated aot defines for network protocol in server and client project
- Updated world bounds for recast graph generation in server project
- Updated recast graph baking bounding volume in server project
- Updated aot defines for network protocol in server and client project
Fixed
- Fixed bug in start looting of questable where wrong condition stack was evaluated
- Fixed bug where god characters inventory got destroyed after drinking alcoholic beverages
- Fixed bug where keypad enter key did not behave as expected in client chat
v.0.2.4.6 - 21/07/2022
New
- Added new NPC Leslie Proud and Quests (Other side of large bridge)
- Added new Mountains and scaling of mountains and landscape
- Added detail propping in various content locations
- Added new research "Radiation"
- Added new weapon "Fish Spear"
- Added new fish
- Added new fishing grounds
Updated
- Updated Unity to 2021.3 LTS
- Updated burst compiler version from 1.6.4 to 1.6.6
v.0.2.4.4 - 13/07/2022
New
- We have moved to new servers with a different configuration. This is required for upcoming backend services
- Added new world patches to content
- Added new content (and things with 😻)
Updated
- Updated default server ip in client project to dns name
- Updated world manager in client to partialized class structure
Fixed
- Fixed bug where character kept jumping while walking around
v.0.2.4.0 - 30/06/2022
New
- Added new animatable windmill to content
- Added damage indicator for low health
- Added damage indicator for direct hit damage including correction for player movement
- Added Blood VFX effect when you hit an enemy
- Added Blood VFX effect for headshots
- Added more propped buildings
- Added new road system for areas outside of city
- Added hover indicator that weapon loading during trades is not allowed
Updated
- Updated Ragdoll system (now uses a lot less CPU time)
- Updated animator audio handling of players, npcs and enemies to support new physics material 'Plastic'
- Updated unity terrain tools in client project from 4.0.3 to TerrainTools_4.0.3_hotfix
- Updated various asset materials and physics materials
Fixed
- Fixed bug in servers inventory manager where merging item stacks could generate item duplicates under certain circumstances
- Fixed bug in client where startup video was not rendered correctly
- Fixed bug where deleting an inventory item in world did not get propagated to subscribers as expected
- Fixed bug in item tool tips where scaled armour and weapon damage values were not rounded as expected
- Fixed bug in unity terrain tools package where null exception could occur in gui code
- Fixed bug where reloading weapons in trading dialog leads to unwanted behaviour
- Fixed bug where culture specific number formats prevent interacting, looting, harvesting
v.0.2.3.64 - 08/06/2022
New
- Added new detail propping across the world
Fixed
- Fixed some terrain and grass issues
- Fixed a bug where players with certain system language settings could not interact with objects in the game
v.0.2.3.63 - 07/06/2022
New
- Added data structures for runtime cell lookups to clients lod manager
- Added lod distance handling to clients view distance option in game menu
- Added handling for dynamic audio sources to clients lod manager
- Added shadow caster optimisation to world patch exporter in server and client project
- Added terrain loader handling to clients lod manager to avoid the most amazing unity bug ever
- Added new world patch optimisation components to world patches
- Added world patch optimiser to server and client project
- Added data structures for world patch optimiser to server and client project
- Added optimised world patches to content in server and client project
- Added invisible collider handling to clients lod manager
Updated
- Updated culling mode handling of animatables in clients lod manager
- Updated lod manager initialization routine in client project
- Updated world manager in server project to handle new world patch structure
- Updated server main scene for new patch structure
- Updated recast graph generation handling during server startup routine
- Updated lightable behaviour in terms of timing values during runtime by baking update rates in lights
- Updated zone and patch structure of world in server and client project
- Updated world loaders in server and client to handle new zone and patch structure
- Updated weapon animation lock duration for ranged weapons from 95% to 50% of weapons attack rate
- Updated weapon animation lock duration for melee weapons from 95% to 90% of weapons attack rate
- Updated splatmap uv scaling to fit new patch sizes
- Removed old zone instances from main scene in server project
- Removed deprecated nav mesh configuration value from world manager in server project
- Removed world optimiser from server and client project
- Removed data structures of world optimiser from server and client project
- Removed unnecessary back reference container from server and client project
- Removed Unity Splash screen from client build
Fixed
- Fixed bug where audio sources were sorted to wrong lod container in client project
- Fixed bug where temporary world patch root object did not get cleaned up as expected in client project
- Fixed bug in client where audio source lod did not get updated as expected
- Fixed bug in world patch impostors where shadow casting flags were wrong
- Fixed bug in client where npc talking tooltips were not displayed correctly
- Fixed bug in clients world scene where terrain splatmaps were stripped out of builds due a unity bug
- Fixed broken folder structure of microsplat editor utility in server and client project
- Fixed bug in recast graph tile handler where unnecessary warning was thrown after enabling a navmeshcut
- Fixed bug in player state manager where invalid cross scene references could occur
- Fixed bug in clients world manager where invalid cross scene references could occur
- Fixed bug in the quest "Bad Choices" where players could receive the quest item more than one time
- Fixed bug in the quest "Deep dive" where items were not removed as intended
- Fixed bug in various content prefabs and presets where audio sources had unnecessary looping value
- Fixed bug in various content prefabs and presets where audio source settings where totally messed up
- Fixed bug in various content prefabs and presets where invalid animator components existed
- Fixed bug in various content prefabs and presets where dynamic light update rates mismatched
- Fixed bug in world optimiser editor tool where missing define resulted in failed client build
Update notes
- The overall graphics quality has improved. Objects will be rendered in their full beauty over a larger distance
- More stable FPS. You should experience much less situations with sudden FPS drops
- Performance should stay stable, even when we add more content the next month
- The new systems uses less VRam on the graphics card. Currently the bottleneck is more on the CPU side, not the GPU side anymore
- Much faster loading times when entering world or bunker
- Even at 30 FPS the game feels much more responsive than before
v.0.2.3.53 - 27/05/2022
New
- Added loading screen when character enters the world
- Added DNS Lookup functionality for Login screen
- Added new quests for Dustmen and Haulers (Tools of the Trade, Apologies, Buzzing Business, Dust to Dust, German Engineering, Hard Times, Paperwork, Taking Stock, To Build a Fire, Chemical Overdose, Engine Repairs, Flash Report, Getting the Bag, Going Clubbing, Italian Delight, Poisoning the Well, Taking Out the Trash, Roof Work, Making Preparations, More Roof Work, Another Spare, Brewing a Cocktail)
- Added several quest markers for old quests
- Added detail props on various buildings of the city
Fixed
- Fixed bug in quest "Bad choices" where player wasn't informed about required screwdriver
- Fixed bug where looting was not possible when the players was crouching
- Fixed bug where characters could climb through an elevator
- Fixed bug where characters could correctly climb up a crane
- Fixed various typos in quest texts
- Fixed some missing colliders
v.0.2.3.50 - 19/05/2022
New
- Added new blocking stance for melee combat
- Added new skill 'Blocking' to content
- Added new skill modifiers to increase blocking chance to content
- Added new animations for blocking stances
- Added new quests 'Foot in the Door' and 'Getting your Hands Dirty' to content
- Added new quests 'Bad Choices', 'A Traitor Within', 'Stash or Crush' and 'Set Up A Trap' to content
- Added new npcs 'Rosalia' and 'Leonard' to content. They now sell the Dustmen and Hauler reputation rewards
- Added new effects for faction relationships to content
- Added new static effect for blocking stance to client interface in world scene
- Added floating combat text for successful blocks to client
- Added faction kill effect handling to npc ai handler in server project
- Added blocking chance values to inventory item tooltips in client project
- Added blocking chance values to bunkers workshop weapon tooltips in client project
- Added blocking chance values of melee weapons to character information screen in world scene
- Added block chance values to all melee weapons in content
- Added detail props on various buildings of the city
Updated
- Updated all faction relationships and settings in content
- Updated character info menu handler for melee weapon blocking chances
- Updated attack and aiming behaviour of local player characters for blocking stance in client project
- Updated various lootable tool boards in the world
- Updated login connection handling between client and server project
- Updated skill icon of 'Resilience' in content
- Updated damage calculations for enemies and npcs to handle new block stance and block chances
- Updated looting table of cleaning supplies in content
- Updated texture table of scrolling combat text font in client project
- Updated network timings in server project
Fixed
- Fixed bug in inventory manager where mailbox inbox items could block inventory loading in bunker scene
- Fixed bug in inventory manager where mailbox send items could block inventory loading in bunker scene
- Fixed bug in quest tracker ui where text fields did not scale as expected
- Fixed bug in quest 'Blunt Tools' where quest could be repeated
- Fixed bug in various assets where colliders were missing
- Fixed bug in heavy machine gun 'FN Minimi' where invalid collider exists
- Fixed bug in input manager where unnecessary lookups for the players current weapon existed
- Fixed bug in servers effect handler where unnecessary log entries were created
- Fixed bug where some materials were missing on certain assets
- Fixed bug where various floating objects existed in certain world areas
- Fixed bug where short left clicks with melee weapons did not trigger a full weapon attack as expected
- Fixed bug where scrolling combat text was too small to show blocked messages
- Fixed various typos in quest texts
v.0.2.3.45 - 13/05/2022
New
- Added additional 'Hauler' guards to the roof of the 'Hauler Warehouse'
- Added some more 'Dustmen' guards to the 'Dustmen Junkyard'
- Added attacks to various important npcs in 'Junction' to prevent them from fleeing when being attacked
- Added idle animation to 'Spencer' in content
- Added new graphic setting for testing purposes to alter view distance quality via game menu
Updated
- Updated hit chances of enemies ranged attacks. They now have a harder life to hit moving players
- Updated spawn times of 'Dustmen' and 'Hauler' guards
- Updated spawn times of large office building
- Updated looting table of 'Woodhacker' guards and adjusted the drop rates of certain items
- Updated looting table of npcs 'Jadran' and 'Jane' in content
- Updated faction standing of the 'Woodhackers'. They no longer hate the 'Dustmen'
- Updated server side network compensation for hit detection and slightly increased head hit slot
- Updated default settings values in client project
Fixed
- Fixed bug in hit detection where enemies did get hit when the zooming camera was backed to a wall
- Fixed bug in hit detection where enemies could not be hit when they are very close to the player
- Fixed bug in 'HK 4.6mm' ammo where knowledge was not gained after finishing '9mm Parabellum' as expected
- Fixed bug in looting table of 'Woodhacker' guards where maximum item qualities of some drops were wrong
- Fixed bug in looting table of 'Hauler' guards where 'Golf Club' did drop way too often
- Fixed bug in subway station near 'Jack' where closing walls where missing at the subway connection point
- Fixed bug in terrain near the eastern building of the 'Fishmarket' where stairs where not carved out correctly
- Fixed bug in sprite of commodity 'Floppy Drive' where alpha transparency was missing
- Fixed bug in default settings where 720p was used instead of 1080p resolution
- Fixed bug in client where under certain circumstances audio settings did not get initialized as expected
- Fixed bug in rigidbodies of office characters where hips could behave kinda strange during ragdoll animations
- Fixed bug in npc 'Big G' where quests where not linked correctly
- Fixed bug where player character starts to talk unnecessary after leaving the bunker
- Fixed bug where player character sits down unnecessary after leaving the bunker
v.0.2.3.44 - 12/05/2022
New
- Added new weapons 'Golf CLub', 'MP5K', 'MP7A1' and 'SPAS-12' to content
- Added new ammo type, research and knowledge of 'HK 4.6mm' to content
- Added new quests 'Litter On The Streets', 'Lemon Aid', 'A Knight Without A Sword' and 'Magic Flamingo Sword'
- Added new npcs 'Jadran' and 'Jane'
- Added new npc guards to the 'Woodhackers', 'Dustmen' and 'Haulers'
- Added new faction 'Haulers'
- Added various new commodity and junk items to content
- Added various new zombie spawns to the world
- Added various new harvestables for 'Electronics' skill
- Added detail props on various buildings to the eastern part of the city
- Added functionality that certain enemies and npcs are now able to reset their current hitpoints after leaving a combat situation
- Added more harvestable 'Crates' to the eastern part of the city
- Added new npc controller for office styled characters to client and server project
- Added server side network compensation for hit detection of enemies, npcs and players
- Added trading tables for exalted players to npcs 'Jadran' and 'Jane'
Updated
- Updated durability loss from damage mitigation from 40% to 25%
- Updated looting table for wrecking cars and slightly increased the possible cash output
- Updated chemicals output when dismantling 'Car Battery'
- Updated dismantle materials of 'Buzzblades' in content.
- Updated spawn time of enemies at 'Police Station', 'Fire Station' and 'Mall'
- Updated spawn table of enemies at 'Police Station'. Regular 'Police Officers' are now also spawning indoors
- Updated aggro behavior of enemies at 'Police Station'
- Updated buy price of '44 Magnum' ammo from 3 to 4 cash per bullet
- Updated damage values of 'MAC-10' and 'MAC-10 SD' in content
- Updated attack speed and base damage values of 'M1 Garrand'
- Updated hit detection for firearms in server project
- Updated hit zones of npcs, enemies and players in server project
- Updated weapon attack behavior in client project to optimize aim behavior while zooming
- Updated network timings in server project
- Updated default faction standings of 'Dustmen' and 'Haulers' in content. It seems they have some issues to work out.
- Updated attacking weapons of 'Dustmen' npcs in content
Fixed
- Removed colliders from wardrobe doors to prevent players from getting stuck or beeing pushed into walls
- Removed 'Bone Powder' from trading table of 'Big G'
- Fixed bug in hit detection where target colliders did not get recognized as expected when crouching
- Fixed bug in npc controller where head rigidbody collider of 'Logan' and 'Nico' had wrong scalings
- Fixed bug where 'Mother' did not drop any loot
- Fixed bug in quest 'Drive Through Time' where 'Big G' did not remove the 'Vodka' from inventory
- Fixed bug in quest 'Bear Problem' where wrong amount of reputation was granted as reward
- Fixed bug in various quests where the quest progress conditions on resolving was not checked correctly
- Fixed bug in various assets where colliders were missing
- Fixed bug where a tree floated around near the 'Music Tower'
- Fixed bug where on various locations where zombies could land under roads
- Fixed bug where some signs had a wrong emissive material
- Fixed bug in server prefabs where body and head sizes of abominations missmatched the client visuals
- Fixed bug in server where remote player prefabs height did not match the clients character visualization
- Fixed bug in server scene where wrong network update rates were specified for enemies and npcs
- Fixed bug in servers hit detection where aim pivot got messed up when players were crouching
- Fixed bug where 'Woodhacker' guards had too slow idle walk speed
- Fixed bug in 'Dustmen' npcs where karma reaction settings were wrong
v.0.2.3.35 – 05/05/2022
Updated
- Adjusted the balancing for monsters, that had become way to agile and fast
- Reduced crippled effect
Fixed
- Fixed a bug in the BigG quest
v.0.2.3.34 – 05/05/2022
New
- Added new npc 'Big G' to content. He can be found in the neighbourhood
- Added new faction 'Corner Guys' to content
- Added new boss enemy 'Mother' to content
- Added new animations, attacks, effects and sounds for new boss enemy "Mother" to content
- Added new knowledge item 'Chapter V: Mother's Kiss' to content
- Added new knowledge, research and consumable item 'Mother's Thorn' to content
- Added new item set 'Mothers Outfit' to content
- Added new military enemies near 'Sarges Warehouse' and increased spawn rates of military enemies
- Added new zombies as entourage to boss 'Pinky' on tower building
- Added new weapon 'M1 Garand' to content
- Added new research for new weapon "M1 Garand" to content
- Added new recipe for new weapon "M1 Garand" to content
- Added new tool weapon 'Sledgehammer' to content
- Added new audio set for 'M1 Garand' to content. Yes. It makes 'pling'.
- Added new helmet item 'Traffic Cone' to content
- Added new quests 'Drive Through' and 'Apocalypse Now' to content
- Added new male and female voice over texts for generic item actions to content
- Added various new interactable and harvestable objects to content
- Added various interior props to buildings in the neighbourhood
- Added various new enemy spawn positions to content
- Added various new 'Wild Poppies' spawns to world
- Added various indoor zombies to the local police station
- Added 'Chapter V: Mother's Kiss' to trade table of npc 'Nelson' in content
- Added props to residential and commercial buildings behind the dustmen area
- Added mute character footstep sounds in bunker to game options in client project
- Added new keybind (default F12) to client game options to toggle the user interface in the world scene
- Added interface toggle handling to clients world scene handler
Updated
- Removed huntingshelf from 'Black Hand' respawn location
- Updated networking tickrates for mid and long range creatures in server and client project
- Updated anti aliasing options in clients game menu to provide more details about current user settings
- Updated skill tooltips to show total attribute effectiveness instead of attribute scale factors
- Updated melee combat attack animation handling in client project
- Updated line of sight offset values for enemies and npcs in ai handlers to gain some more accuracy
- Updated request message structure of '/who' command to show total players online at the bottom
- Updated dismantle materials of 'Wild Poppies'. Players will now yield chemicals on dismantle
- Updated maximum stack size of 'Wild Poppies' from 20 to 50 in content
- Updated minimal respawn time of 'Wild Poppies' from 120 to 180 seconds
- Updated trading table of npc 'Big G', beside the ACP and .44 Magnum ammo he is also selling a golden 'M1911'
- Updated looting table of boss 'Mother' in content
- Updated looting table of boss 'Sarge' in content
- Updated looting table of female dustmen guards in content
- Updated looting table of builder zombies in content
- Updated looting table for cars to add its own junk loot list
- Updated poison resistance values of 'Mothers Outfit' in content
- Updated current stack size text of player effects in client user interface
- Updated slowdown timing of enemy and npc ai from 2 seconds to 0.5 seconds
- Updated acceleration values of enemy and npc ai from 5 to 10 units per second
- Updated underground car park of shopping mall in content
- Updated base damage of 'Charlies Wrench' from 30 to 25
- Updated weapon type of female dustmen guards from 'Reinforced Short Axe' to 'Sledgehammer'
- Updated knowledge requirements for '7.62 NATO Cartridge' research and removed 'Remington 783' as prerequirement
- Updated research duration of 'M1 Garand' from 8 hours to 20 hours
Fixed
- Fixed bug in default world camera field of view handling where temporal anti aliasing defaults messed up transparent object ndering
- Fixed bug in chat system where quick reply could get triggered when writing mails to other players
- Fixed bug in npc controllers where head collider did not fit the rigidbody scaling
- Fixed bug in Sarges Warehouse where players could get stuck between containers
- Fixed bug in quest 'First World Problems' where questitem did not get removed as expected
- Fixed bug in world objects where colliders were missing
- Fixed bug in military enemies where crippled effect did not get applied as expected
- Fixed bug in servers resource manager where disabled quests were hooked incorrectly to their questgiver
- Fixed bug in quest 'Bad Boy' where unintended repeatable flag was set
- Fixed bug in consumable 'Liquid Fertilizer' where 'Nausea' effect was removed instead of gained
- Fixed bug in tower building where players could jump into a 'blocked' staircase
- Fixed bug in tower building where player couldn't reach a certain lootable
- Fixed bug in tower building where zombies would gather behind some floor rubble and could get stuck
- Fixed bug in 'Sarges' ai handler where he could get stuck under certain circumstances
- Fixed bug in echo sfx of audio set 'Rifle 01' in content
- Fixed bug in editor ui where enemy attack range could not be greater than 10m
- Fixed bug near office building where zombies and guards tried to reach each other through a wall
- Fixed bug near firebrigade where zombies could fall through the roads
- Fixed bug where enemies and npcs could not calculate a correct line of sight to their combat targets
- Fixed bug where players could get stuck by wardrobe doors in various world locations
- Fixed bug where some meshes were missing the expected materials
- Fixed bug where magazine of 'M1 Garand' weapon did not get rendered correctly
v.0.2.3.15 – 28/04/2022
New
- Added new quests "Beloved Books", "Bad Boy", "Broken Phone", "First Run" and "Movie Night" to content
- Added new quests "Filling the Gaps" and "Secret Passage" to content
- Added new Npcs "Sandra" and "Dennis" to content
- Added new item sets "Desert Combat" and "Traditional Outfit" to content
- Added new weapons "Remington 783", "Remington 783s", "Remington 783s MK2" and "Plastic Flamingo" to content
- Added new weapons "Katana", "Mac-10 SD" and "Glock 17 SD" to content
- Added new ammo type, research and crafting recipe of "7.62 NATO" to content
- Added new research and crafting recipes for various weapons to content
- Added new faction "Military" to content
- Added sound settings for menu music, world sfx and character voice overs to clients game options
- Added brightness settings to graphic options in clients game options
- Added new idle voice overs for male and female characters to content
- Added detail props to various buildings in world
- Added new vehicle "Swat Van" to content
- Added various text highlights to quest descriptions in content
- Added various new zombie spawn positions to content
- Added friends of "Sarge" to content
- Added new chat channel for trading to server and client
Updated
- Updated buy price of item "Nail" from 1 cash to 2 cash in content
- Updated stack size of item "Cash" item from 500 to 1000 in content
- Updated base damage of "Mac-10" from 18 to 26
- Updated base damage of "Nailgun" from 15 to 5 and piercing damage from 3 to 20
- Updated base damage of "Glock 17" from 20 to 21
- Updated network timings of near field remote player synchronization in client and server
- Updated handling of dynamic auto exposure in render system and removed the ability to disable it in game options
- Updated loot tables of various npc "Guards" in content
- Updated drop amount of various ammo types of enemies and lootables in content
- Updated drop chance of "Purulent Catfish" to a more reasonable value
- Updated loot table of "Dustmen" and "Dustmen Leader" npcs so they can drop some green weapons now
- Updated chat system quick reply handler in client project
- Updated npc "Jack O'Connor" so he is now able to repair equipment and sells "Remington" rifles and other items
- Updated aggro values of "Sarge" in content
Fixed
- Fixed bug where looting of a certain ammo crate did not work as expected
- Fixed bug where some dynamic world lights did not behave as expected
- Fixed bug where drop chance of "Rotton Skin" was insane
- Fixed bug where "F18-Hornet" jet engine sfx was way too loud
- Fixed bug where mails did not get delivered to the player as expected during the password recovery process
- Fixed bug where respawn radius checks of various "Black Hand" npcs did not work expected
- Fixed bug where production queue could get messed up under certain circumstances
- Fixed bug where timings of dynamic lightables where wrong
- Fixed bug where mesh colliders where missing and positions of various world objects were wrong
- Fixed bug where climbing did not work as expected on some ladders
- Fixed bug in chat system where using the auto reply function could mess up the input controls
- Fixed bug in chat system where auto reply function could get triggered during key rebinding
- Fixed bug in chat system help where depricated project name was displayed instead of actual project name
- Fixed bug in chat system where internal container states could get messed up under certain circumstances
- Fixed bug in game options where keybindings of auto reply could not get changed as expected
- Fixed bug in cleanup routine of lootables where players could get stuck in the looting state
- Fixed bug in terrain where holes existed in the north-eastern part of the map
- Fixed bug in ragdoll system of "Mr. Snuffles"
- Fixed bug in world geometry inside the tower building where physics simulation could cause potential falling-damage issues
- Fixed bug in gameserver where a crash could occure during startup if the 64k limit of physic materials reached
- Fixed bug in hospital where players could get stuck inside a room without having a crowbar
- Fixed bug in hospital stairway to prevent players from getting trapped
- Fixed typos in various quest texts
v.0.2.3.3 – 14/04/2022
Updated
- Updated Unity Version and other components (might fix Mac M1 issues)
- Improved ragdoll effect for crawling zombies
- More buildings with detail propping
Fixed
- Fixed a bug where dead zombies would stand in T-Pose
- Fixed a bug where killed zombies would freeze instead of falling over with ragdoll effects
v.0.2.2.73 – 22/03/2022
New
- Installer, Launcher and Autoupdater (Windows, Mac, Linux)
- Installer, Launcher and Client are now EV signed
- Added Landing Page (www.persist.online)
- Password Recovery service
- Added PING counter in Client
- Added Knockback effect for some weapons (still work in progress)
- Added Ragdoll effects for dying creatures (still work in progress)
- Added Voice Overs for the player character
- Bears, Boars, Riot Cops, Prisoners and more
- Riot Cop Equipment set
- Some cars can be harvested with Crowbars
- Added some new NPC with small quests
- Added new Logo
Updated
- Renamed the project to Persist Online
- Larger map, more buildings, forests and details
- Radio station with new soundtrack
Fixed
- Lots of bugfixes