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This article lists the game versions along with the changes in each version. |
This article lists the game versions along with the changes in each version. |
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== v.0.2.3.45 - 13/05/2022 == |
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=== New === |
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* Added additional 'Hauler' guards to the roof of the 'Hauler Warehouse' |
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* Added some more 'Dustmen' guards to the 'Dustmen Junkyard' |
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* Added attacks to various important npcs in 'Junction' to prevent them from fleeing when being attacked |
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* Added idle animation to 'Spencer' in content |
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* Added new graphic setting for testing purposes to alter view distance quality via game menu |
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=== Updated === |
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* Updated hit chances of enemies ranged attacks. They now have a harder life to hit moving players |
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* Updated spawn times of 'Dustmen' and 'Hauler' guards |
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* Updated spawn times of large office building |
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* Updated looting table of 'Woodhacker' guards and adjusted the drop rates of certain items |
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* Updated looting table of npcs 'Jadran' and 'Jane' in content |
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* Updated faction standing of the 'Woodhackers'. They no longer hate the 'Dustmen' |
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* Updated server side network compensation for hit detection and slightly increased head hit slot |
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* Updated default settings values in client project |
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=== Fixed === |
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* Fixed bug in hit detection where enemies did get hit when the zooming camera was backed to a wall |
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* Fixed bug in hit detection where enemies could not be hit when they are very close to the player |
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* Fixed bug in 'HK 4.6mm' ammo where knowledge was not gained after finishing '9mm Parabellum' as expected |
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* Fixed bug in looting table of 'Woodhacker' guards where maximum item qualities of some drops were wrong |
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* Fixed bug in looting table of 'Hauler' guards where 'Golf Club' did drop way too often |
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* Fixed bug in subway station near 'Jack' where closing walls where missing at the subway connection point |
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* Fixed bug in terrain near the eastern building of the 'Fishmarket' where stairs where not carved out correctly |
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* Fixed bug in sprite of commodity 'Floppy Drive' where alpha transparency was missing |
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* Fixed bug in default settings where 720p was used instead of 1080p resolution |
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* Fixed bug in client where under certain circumstances audio settings did not get initialized as expected |
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* Fixed bug in rigidbodies of office characters where hips could behave kinda strange during ragdoll animations |
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* Fixed bug in npc 'Big G' where quests where not linked correctly |
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* Fixed bug where player character starts to talk unnecessary after leaving the bunker |
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* Fixed bug where player character sits down unnecessary after leaving the bunker |
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== v.0.2.3.44 - 12/05/2022 == |
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=== New === |
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* Added new weapons 'Golf CLub', 'MP5K', 'MP7A1' and 'SPAS-12' to content |
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* Added new ammo type, research and knowledge of 'HK 4.6mm' to content |
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* Added new quests 'Litter On The Streets', 'Lemon Aid', 'A Knight Without A Sword' and 'Magic Flamingo Sword' |
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* Added new npcs 'Jadran' and 'Jane' |
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* Added new npc guards to the 'Woodhackers', 'Dustmen' and 'Haulers' |
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* Added new faction 'Haulers' |
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* Added various new commodity and junk items to content |
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* Added various new zombie spawns to the world |
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* Added various new harvestables for 'Electronics' skill |
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* Added detail props on various buildings to the eastern part of the city |
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* Added functionality that certain enemies and npcs are now able to reset their current hitpoints after leaving a combat situation |
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* Added more harvestable 'Crates' to the eastern part of the city |
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* Added new npc controller for office styled characters to client and server project |
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* Added server side network compensation for hit detection of enemies, npcs and players |
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* Added trading tables for exalted players to npcs 'Jadran' and 'Jane' |
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=== Updated === |
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* Updated durability loss from damage mitigation from 40% to 25% |
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* Updated looting table for wrecking cars and slightly increased the possible cash output |
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* Updated chemicals output when dismantling 'Car Battery' |
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* Updated dismantle materials of 'Buzzblades' in content. |
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* Updated spawn time of enemies at 'Police Station', 'Fire Station' and 'Mall' |
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* Updated spawn table of enemies at 'Police Station'. Regular 'Police Officers' are now also spawning indoors |
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* Updated aggro behavior of enemies at 'Police Station' |
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* Updated buy price of '44 Magnum' ammo from 3 to 4 cash per bullet |
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* Updated damage values of 'MAC-10' and 'MAC-10 SD' in content |
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* Updated attack speed and base damage values of 'M1 Garrand' |
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* Updated hit detection for firearms in server project |
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* Updated hit zones of npcs, enemies and players in server project |
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* Updated weapon attack behavior in client project to optimize aim behavior while zooming |
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* Updated network timings in server project |
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* Updated default faction standings of 'Dustmen' and 'Haulers' in content. It seems they have some issues to work out. |
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* Updated attacking weapons of 'Dustmen' npcs in content |
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=== Fixed === |
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* Removed colliders from wardrobe doors to prevent players from getting stuck or beeing pushed into walls |
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* Removed 'Bone Powder' from trading table of 'Big G' |
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* Fixed bug in hit detection where target colliders did not get recognized as expected when crouching |
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* Fixed bug in npc controller where head rigidbody collider of 'Logan' and 'Nico' had wrong scalings |
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* Fixed bug where 'Mother' did not drop any loot |
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* Fixed bug in quest 'Drive Through Time' where 'Big G' did not remove the 'Vodka' from inventory |
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* Fixed bug in quest 'Bear Problem' where wrong amount of reputation was granted as reward |
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* Fixed bug in various quests where the quest progress conditions on resolving was not checked correctly |
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* Fixed bug in various assets where colliders were missing |
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* Fixed bug where a tree floated around near the 'Music Tower' |
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* Fixed bug where on various locations where zombies could land under roads |
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* Fixed bug where some signs had a wrong emissive material |
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* Fixed bug in server prefabs where body and head sizes of abominations missmatched the client visuals |
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* Fixed bug in server where remote player prefabs height did not match the clients character visualization |
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* Fixed bug in server scene where wrong network update rates were specified for enemies and npcs |
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* Fixed bug in servers hit detection where aim pivot got messed up when players were crouching |
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* Fixed bug where 'Woodhacker' guards had too slow idle walk speed |
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* Fixed bug in 'Dustmen' npcs where karma reaction settings were wrong |
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== v.0.2.3.35 – 05/05/2022 == |
== v.0.2.3.35 – 05/05/2022 == |