Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Patch notes: Difference between revisions

From Persist Online Wiki
Content added Content deleted
No edit summary
No edit summary
Line 1: Line 1:
This article lists the game versions along with the changes in each version.
This article lists the game versions along with the changes in each version.

== v.0.2.3.45 - 13/05/2022 ==

=== New ===

* Added additional 'Hauler' guards to the roof of the 'Hauler Warehouse'
* Added some more 'Dustmen' guards to the 'Dustmen Junkyard'
* Added attacks to various important npcs in 'Junction' to prevent them from fleeing when being attacked
* Added idle animation to 'Spencer' in content
* Added new graphic setting for testing purposes to alter view distance quality via game menu

=== Updated ===

* Updated hit chances of enemies ranged attacks. They now have a harder life to hit moving players
* Updated spawn times of 'Dustmen' and 'Hauler' guards
* Updated spawn times of large office building
* Updated looting table of 'Woodhacker' guards and adjusted the drop rates of certain items
* Updated looting table of npcs 'Jadran' and 'Jane' in content
* Updated faction standing of the 'Woodhackers'. They no longer hate the 'Dustmen'
* Updated server side network compensation for hit detection and slightly increased head hit slot
* Updated default settings values in client project

=== Fixed ===

* Fixed bug in hit detection where enemies did get hit when the zooming camera was backed to a wall
* Fixed bug in hit detection where enemies could not be hit when they are very close to the player
* Fixed bug in 'HK 4.6mm' ammo where knowledge was not gained after finishing '9mm Parabellum' as expected
* Fixed bug in looting table of 'Woodhacker' guards where maximum item qualities of some drops were wrong
* Fixed bug in looting table of 'Hauler' guards where 'Golf Club' did drop way too often
* Fixed bug in subway station near 'Jack' where closing walls where missing at the subway connection point
* Fixed bug in terrain near the eastern building of the 'Fishmarket' where stairs where not carved out correctly
* Fixed bug in sprite of commodity 'Floppy Drive' where alpha transparency was missing
* Fixed bug in default settings where 720p was used instead of 1080p resolution
* Fixed bug in client where under certain circumstances audio settings did not get initialized as expected
* Fixed bug in rigidbodies of office characters where hips could behave kinda strange during ragdoll animations
* Fixed bug in npc 'Big G' where quests where not linked correctly
* Fixed bug where player character starts to talk unnecessary after leaving the bunker
* Fixed bug where player character sits down unnecessary after leaving the bunker

== v.0.2.3.44 - 12/05/2022 ==

=== New ===

* Added new weapons 'Golf CLub', 'MP5K', 'MP7A1' and 'SPAS-12' to content
* Added new ammo type, research and knowledge of 'HK 4.6mm' to content
* Added new quests 'Litter On The Streets', 'Lemon Aid', 'A Knight Without A Sword' and 'Magic Flamingo Sword'
* Added new npcs 'Jadran' and 'Jane'
* Added new npc guards to the 'Woodhackers', 'Dustmen' and 'Haulers'
* Added new faction 'Haulers'
* Added various new commodity and junk items to content
* Added various new zombie spawns to the world
* Added various new harvestables for 'Electronics' skill
* Added detail props on various buildings to the eastern part of the city
* Added functionality that certain enemies and npcs are now able to reset their current hitpoints after leaving a combat situation
* Added more harvestable 'Crates' to the eastern part of the city
* Added new npc controller for office styled characters to client and server project
* Added server side network compensation for hit detection of enemies, npcs and players
* Added trading tables for exalted players to npcs 'Jadran' and 'Jane'

=== Updated ===

* Updated durability loss from damage mitigation from 40% to 25%
* Updated looting table for wrecking cars and slightly increased the possible cash output
* Updated chemicals output when dismantling 'Car Battery'
* Updated dismantle materials of 'Buzzblades' in content.
* Updated spawn time of enemies at 'Police Station', 'Fire Station' and 'Mall'
* Updated spawn table of enemies at 'Police Station'. Regular 'Police Officers' are now also spawning indoors
* Updated aggro behavior of enemies at 'Police Station'
* Updated buy price of '44 Magnum' ammo from 3 to 4 cash per bullet
* Updated damage values of 'MAC-10' and 'MAC-10 SD' in content
* Updated attack speed and base damage values of 'M1 Garrand'
* Updated hit detection for firearms in server project
* Updated hit zones of npcs, enemies and players in server project
* Updated weapon attack behavior in client project to optimize aim behavior while zooming
* Updated network timings in server project
* Updated default faction standings of 'Dustmen' and 'Haulers' in content. It seems they have some issues to work out.
* Updated attacking weapons of 'Dustmen' npcs in content

=== Fixed ===

* Removed colliders from wardrobe doors to prevent players from getting stuck or beeing pushed into walls
* Removed 'Bone Powder' from trading table of 'Big G'

* Fixed bug in hit detection where target colliders did not get recognized as expected when crouching
* Fixed bug in npc controller where head rigidbody collider of 'Logan' and 'Nico' had wrong scalings
* Fixed bug where 'Mother' did not drop any loot
* Fixed bug in quest 'Drive Through Time' where 'Big G' did not remove the 'Vodka' from inventory
* Fixed bug in quest 'Bear Problem' where wrong amount of reputation was granted as reward
* Fixed bug in various quests where the quest progress conditions on resolving was not checked correctly
* Fixed bug in various assets where colliders were missing
* Fixed bug where a tree floated around near the 'Music Tower'
* Fixed bug where on various locations where zombies could land under roads
* Fixed bug where some signs had a wrong emissive material
* Fixed bug in server prefabs where body and head sizes of abominations missmatched the client visuals
* Fixed bug in server where remote player prefabs height did not match the clients character visualization
* Fixed bug in server scene where wrong network update rates were specified for enemies and npcs
* Fixed bug in servers hit detection where aim pivot got messed up when players were crouching
* Fixed bug where 'Woodhacker' guards had too slow idle walk speed
* Fixed bug in 'Dustmen' npcs where karma reaction settings were wrong


== v.0.2.3.35 – 05/05/2022 ==
== v.0.2.3.35 – 05/05/2022 ==
Cookies help us deliver our services. By using our services, you agree to our use of cookies.