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Patch notes

From Persist Online Wiki
Revision as of 22:40, 5 May 2022 by Ricci (talk | contribs)

This article lists the game versions along with the changes in each version.

v.0.2.3.35 – 05/05/2022

Updated

  • Adjusted the balancing for monsters, that had become way to agile and fast
  • Reduced crippled effect

Fixed

  • Fixed a bug in the BigG quest

v.0.2.3.34 – 05/05/2022

New

  • Added new npc 'Big G' to content. He can be found in the neighbourhood
  • Added new faction 'Corner Guys' to content
  • Added new boss enemy 'Mother' to content
  • Added new animations, attacks, effects and sounds for new boss enemy "Mother" to content
  • Added new knowledge item 'Chapter V: Mother's Kiss' to content
  • Added new knowledge, research and consumable item 'Mother's Thorn' to content
  • Added new item set 'Mothers Outfit' to content
  • Added new military enemies near 'Sarges Warehouse' and increased spawn rates of military enemies
  • Added new zombies as entourage to boss 'Pinky' on tower building
  • Added new weapon 'M1 Garand' to content
  • Added new research for new weapon "M1 Garand" to content
  • Added new recipe for new weapon "M1 Garand" to content
  • Added new tool weapon 'Sledgehammer' to content
  • Added new audio set for 'M1 Garand' to content. Yes. It makes 'pling'.
  • Added new helmet item 'Traffic Cone' to content
  • Added new quests 'Drive Through' and 'Apocalypse Now' to content
  • Added new male and female voice over texts for generic item actions to content
  • Added various new interactable and harvestable objects to content
  • Added various interior props to buildings in the neighbourhood
  • Added various new enemy spawn positions to content
  • Added various new 'Wild Poppies' spawns to world
  • Added various indoor zombies to the local police station
  • Added 'Chapter V: Mother's Kiss' to trade table of npc 'Nelson' in content
  • Added props to residential and commercial buildings behind the dustmen area
  • Added mute character footstep sounds in bunker to game options in client project
  • Added new keybind (default F12) to client game options to toggle the user interface in the world scene
  • Added interface toggle handling to clients world scene handler

Updated

  • Removed huntingshelf from 'Black Hand' respawn location
  • Updated networking tickrates for mid and long range creatures in server and client project
  • Updated anti aliasing options in clients game menu to provide more details about current user settings
  • Updated skill tooltips to show total attribute effectiveness instead of attribute scale factors
  • Updated melee combat attack animation handling in client project
  • Updated line of sight offset values for enemies and npcs in ai handlers to gain some more accuracy
  • Updated request message structure of '/who' command to show total players online at the bottom
  • Updated dismantle materials of 'Wild Poppies'. Players will now yield chemicals on dismantle
  • Updated maximum stack size of 'Wild Poppies' from 20 to 50 in content
  • Updated minimal respawn time of 'Wild Poppies' from 120 to 180 seconds
  • Updated trading table of npc 'Big G', beside the ACP and .44 Magnum ammo he is also selling a golden 'M1911'
  • Updated looting table of boss 'Mother' in content
  • Updated looting table of boss 'Sarge' in content
  • Updated looting table of female dustmen guards in content
  • Updated looting table of builder zombies in content
  • Updated looting table for cars to add its own junk loot list
  • Updated poison resistance values of 'Mothers Outfit' in content
  • Updated current stack size text of player effects in client user interface
  • Updated slowdown timing of enemy and npc ai from 2 seconds to 0.5 seconds
  • Updated acceleration values of enemy and npc ai from 5 to 10 units per second
  • Updated underground car park of shopping mall in content
  • Updated base damage of 'Charlies Wrench' from 30 to 25
  • Updated weapon type of female dustmen guards from 'Reinforced Short Axe' to 'Sledgehammer'
  • Updated knowledge requirements for '7.62 NATO Cartridge' research and removed 'Remington 783' as prerequirement
  • Updated research duration of 'M1 Garand' from 8 hours to 20 hours

Fixed

  • Fixed bug in default world camera field of view handling where temporal anti aliasing defaults messed up transparent object ndering
  • Fixed bug in chat system where quick reply could get triggered when writing mails to other players
  • Fixed bug in npc controllers where head collider did not fit the rigidbody scaling
  • Fixed bug in Sarges Warehouse where players could get stuck between containers
  • Fixed bug in quest 'First World Problems' where questitem did not get removed as expected
  • Fixed bug in world objects where colliders were missing
  • Fixed bug in military enemies where crippled effect did not get applied as expected
  • Fixed bug in servers resource manager where disabled quests were hooked incorrectly to their questgiver
  • Fixed bug in quest 'Bad Boy' where unintended repeatable flag was set
  • Fixed bug in consumable 'Liquid Fertilizer' where 'Nausea' effect was removed instead of gained
  • Fixed bug in tower building where players could jump into a 'blocked' staircase
  • Fixed bug in tower building where player couldn't reach a certain lootable
  • Fixed bug in tower building where zombies would gather behind some floor rubble and could get stuck
  • Fixed bug in 'Sarges' ai handler where he could get stuck under certain circumstances
  • Fixed bug in echo sfx of audio set 'Rifle 01' in content
  • Fixed bug in editor ui where enemy attack range could not be greater than 10m
  • Fixed bug near office building where zombies and guards tried to reach each other through a wall
  • Fixed bug near firebrigade where zombies could fall through the roads
  • Fixed bug where enemies and npcs could not calculate a correct line of sight to their combat targets
  • Fixed bug where players could get stuck by wardrobe doors in various world locations
  • Fixed bug where some meshes were missing the expected materials
  • Fixed bug where magazine of 'M1 Garand' weapon did not get rendered correctly

v.0.2.3.15 – 28/04/2022

New

  • Added new quests "Beloved Books", "Bad Boy", "Broken Phone", "First Run" and "Movie Night" to content
  • Added new quests "Filling the Gaps" and "Secret Passage" to content
  • Added new Npcs "Sandra" and "Dennis" to content
  • Added new item sets "Desert Combat" and "Traditional Outfit" to content
  • Added new weapons "Remington 783", "Remington 783s", "Remington 783s MK2" and "Plastic Flamingo" to content
  • Added new weapons "Katana", "Mac-10 SD" and "Glock 17 SD" to content
  • Added new ammo type, research and crafting recipe of "7.62 NATO" to content
  • Added new research and crafting recipes for various weapons to content
  • Added new faction "Military" to content
  • Added sound settings for menu music, world sfx and character voice overs to clients game options
  • Added brightness settings to graphic options in clients game options
  • Added new idle voice overs for male and female characters to content
  • Added detail props to various buildings in world
  • Added new vehicle "Swat Van" to content
  • Added various text highlights to quest descriptions in content
  • Added various new zombie spawn positions to content
  • Added friends of "Sarge" to content
  • Added new chat channel for trading to server and client

Updated

  • Updated buy price of item "Nail" from 1 cash to 2 cash in content
  • Updated stack size of item "Cash" item from 500 to 1000 in content
  • Updated base damage of "Mac-10" from 18 to 26
  • Updated base damage of "Nailgun" from 15 to 5 and piercing damage from 3 to 20
  • Updated base damage of "Glock 17" from 20 to 21
  • Updated network timings of near field remote player synchronization in client and server
  • Updated handling of dynamic auto exposure in render system and removed the ability to disable it in game options
  • Updated loot tables of various npc "Guards" in content
  • Updated drop amount of various ammo types of enemies and lootables in content
  • Updated drop chance of "Purulent Catfish" to a more reasonable value
  • Updated loot table of "Dustmen" and "Dustmen Leader" npcs so they can drop some green weapons now
  • Updated chat system quick reply handler in client project
  • Updated npc "Jack O'Connor" so he is now able to repair equipment and sells "Remington" rifles and other items
  • Updated aggro values of "Sarge" in content

Fixed

  • Fixed bug where looting of a certain ammo crate did not work as expected
  • Fixed bug where some dynamic world lights did not behave as expected
  • Fixed bug where drop chance of "Rotton Skin" was insane
  • Fixed bug where "F18-Hornet" jet engine sfx was way too loud
  • Fixed bug where mails did not get delivered to the player as expected during the password recovery process
  • Fixed bug where respawn radius checks of various "Black Hand" npcs did not work expected
  • Fixed bug where production queue could get messed up under certain circumstances
  • Fixed bug where timings of dynamic lightables where wrong
  • Fixed bug where mesh colliders where missing and positions of various world objects were wrong
  • Fixed bug where climbing did not work as expected on some ladders
  • Fixed bug in chat system where using the auto reply function could mess up the input controls
  • Fixed bug in chat system where auto reply function could get triggered during key rebinding
  • Fixed bug in chat system help where depricated project name was displayed instead of actual project name
  • Fixed bug in chat system where internal container states could get messed up under certain circumstances
  • Fixed bug in game options where keybindings of auto reply could not get changed as expected
  • Fixed bug in cleanup routine of lootables where players could get stuck in the looting state
  • Fixed bug in terrain where holes existed in the north-eastern part of the map
  • Fixed bug in ragdoll system of "Mr. Snuffles"
  • Fixed bug in world geometry inside the tower building where physics simulation could cause potential falling-damage issues
  • Fixed bug in gameserver where a crash could occure during startup if the 64k limit of physic materials reached
  • Fixed bug in hospital where players could get stuck inside a room without having a crowbar
  • Fixed bug in hospital stairway to prevent players from getting trapped
  • Fixed typos in various quest texts

v.0.2.3.3 – 14/04/2022

Updated

  • Updated Unity Version and other components (might fix Mac M1 issues)
  • Improved ragdoll effect for crawling zombies
  • More buildings with detail propping

Fixed

  • Fixed a bug where dead zombies would stand in T-Pose
  • Fixed a bug where killed zombies would freeze instead of falling over with ragdoll effects

v.0.2.2.73 – 22/03/2022

New

  • Installer, Launcher and Autoupdater (Windows, Mac, Linux)
  • Installer, Launcher and Client are now EV signed
  • Added Landing Page (www.persist.online)
  • Password Recovery service
  • Added PING counter in Client
  • Added Knockback effect for some weapons (still work in progress)
  • Added Ragdoll effects for dying creatures (still work in progress)
  • Added Voice Overs for the player character
  • Bears, Boars, Riot Cops, Prisoners and more
  • Riot Cop Equipment set
  • Some cars can be harvested with Crowbars
  • Added some new NPC with small quests
  • Added new Logo

Updated

  • Renamed the project to Persist Online
  • Larger map, more buildings, forests and details
  • Radio station with new soundtrack

Fixed

  • Lots of bugfixes
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